Search found 6 matches
- Wed Jun 17, 2009 7:22 pm
- Forum: Beginners Help
- Topic: Another problem with terrain borders...
- Replies: 12
- Views: 858
- Wed Jun 17, 2009 6:20 pm
- Forum: Beginners Help
- Topic: Another problem with terrain borders...
- Replies: 12
- Views: 858
- Wed Jun 17, 2009 12:12 pm
- Forum: Beginners Help
- Topic: Another problem with terrain borders...
- Replies: 12
- Views: 858
Yes, i did example 12, which i based my stuff on. I tried the example heightmap which also gives strange results since it is 256x256. After rescaling it to 257x257 to avoid the borders being cut off, getting the same strange effects.
I will try different bit depths (already tried greyscale indexed ...
I will try different bit depths (already tried greyscale indexed ...
- Tue Jun 16, 2009 6:39 pm
- Forum: Beginners Help
- Topic: Another problem with terrain borders...
- Replies: 12
- Views: 858
- Tue Jun 16, 2009 4:43 pm
- Forum: Beginners Help
- Topic: Another problem with terrain borders...
- Replies: 12
- Views: 858
- Tue Jun 16, 2009 3:38 pm
- Forum: Beginners Help
- Topic: Another problem with terrain borders...
- Replies: 12
- Views: 858
Another problem with terrain borders...
Hello,
I am working on generating multiple patches of terrain (3x3 or 2x2 matrices) which should be seamlessly aligned to each other. I am using a set of nine 257x257 bmp greyscale images to create my meshes. I load the needed data for LOD, Terrain size etc. directly from an xml file.
The problem ...
I am working on generating multiple patches of terrain (3x3 or 2x2 matrices) which should be seamlessly aligned to each other. I am using a set of nine 257x257 bmp greyscale images to create my meshes. I load the needed data for LOD, Terrain size etc. directly from an xml file.
The problem ...