Search found 24 matches
- Sun Oct 23, 2005 7:16 pm
- Forum: Advanced Help
- Topic: Render to texture
- Replies: 3
- Views: 532
I can't do that because that's the easy way ;) I want the application to handle everything by itself. I'm working with Japanese kanji, I don't want to continually have to rely and manual input! (there's a lot of kanji!) So, back on the problem. I added a camera, but still, it only renders a blank te...
- Sun Oct 23, 2005 2:23 am
- Forum: Advanced Help
- Topic: Render to texture
- Replies: 3
- Views: 532
Render to texture
Hello, I want to do something pretty simple needing RTT. I want to draw 1 letter and make it a texture and then render that letter with draw2DImage(); Based on the tutorial, I came out with this code. Unfortunately, it just renders a blank square... video::ITexture *Test::GetLetterTexture(std::wstri...
- Fri Oct 21, 2005 4:16 pm
- Forum: Advanced Help
- Topic: ODE + irrlicht.... good combination?
- Replies: 22
- Views: 1812
- Tue Sep 27, 2005 11:02 pm
- Forum: Advanced Help
- Topic: Moving a bot around a map
- Replies: 3
- Views: 586
- Tue Sep 27, 2005 12:09 am
- Forum: Advanced Help
- Topic: Moving a bot around a map
- Replies: 3
- Views: 586
Moving a bot around a map
Hi, I would like to move the bots around the map just like the player. I want the bots to be under the effect of gravity and I want collisions to work... I can't really add a FPS camera just like I do for the player... Is there any simple way to do something like GoForward(speed); with the models' n...
- Fri Sep 16, 2005 1:01 am
- Forum: Advanced Help
- Topic: Quake 3's .bsp spawn points and entities, once and for all!
- Replies: 0
- Views: 347
Quake 3's .bsp spawn points and entities, once and for all!
Ok, this question seems to have been asked quite a few time but no concluding answer has been given and I can't find out what's wrong with what I'm doing. I extract spawn points off the map. With that position, I swap Y and Z and negate the Z (* -1). Using that position, my guy spawns way off the ma...
- Wed Sep 14, 2005 12:42 am
- Forum: Project Announcements
- Topic: Newton/Irrlicht Character Controller Demo update 10/28/05
- Replies: 30
- Views: 5504
dhenton9000 wrote:First draft at:
http://www.sendmefile.com/00042869
Will add more if there's interest.
Sorry to dig an old thread but the link doesn't work anymore... Would it be possible to upload it again?
Thanks!
- Fri Sep 09, 2005 5:07 pm
- Forum: Advanced Help
- Topic: Using higher poly count model
- Replies: 2
- Views: 368
Using higher poly count model
MD2 models are... kinda blocky right? I would like to use something better looking (MD3 - UT2K4 type). Is there a way to take a complex model (high poly count) and convert it to MD2 so that I don't need to code myself a loader / animator / renderer for a new format? (time is short) If yes, what form...
- Thu Aug 25, 2005 5:10 pm
- Forum: Advanced Help
- Topic: Unaccurate GUI events
- Replies: 0
- Views: 304
Unaccurate GUI events
Hi, I'm working on a project using GUI elements. I noticed that unconsistently some events are unaccurate (i.e. they don't get fired up some times). It seems to happens only with the listboxes when there is an item change (when I click on a new item in the list). I have a list box and a static text ...
- Thu Aug 18, 2005 11:34 pm
- Forum: Advanced Help
- Topic: Q3 map data.
- Replies: 5
- Views: 595
- Wed Aug 17, 2005 2:28 am
- Forum: Advanced Help
- Topic: Q3 map data.
- Replies: 5
- Views: 595
- Sat Jul 16, 2005 1:36 pm
- Forum: Bug reports
- Topic: ITextSceneNode visible through walls
- Replies: 4
- Views: 544
- Sat Jul 16, 2005 12:10 am
- Forum: Bug reports
- Topic: ITextSceneNode visible through walls
- Replies: 4
- Views: 544
ITextSceneNode visible through walls
I'm not too sure if this can be considered a bug or if it's just how it's meant to be. If I add billboard nodes in my scene, they disapear when hidden by a wall or something. If I add ITextSceneNodes, I would expect them to do the same thing (but they don't...). Is there a possible 'hack' for this (...
- Fri Jul 15, 2005 2:54 am
- Forum: Advanced Help
- Topic: Collision detection with billboard node
- Replies: 5
- Views: 822
- Thu Jul 14, 2005 11:19 pm
- Forum: Advanced Help
- Topic: Collision detection with billboard node
- Replies: 5
- Views: 822
Actually, the scene is very simple... The map, the md2 model and the billboards which are always in front of the model. I tried making the model invisible, but it does the same thing. The area of the target which triggers the collision (the white square) is the same on the 5 targets so I guess it ca...