Search found 3 matches

by specter
Wed Jun 24, 2009 4:28 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116510

ok, i solved my problem and maybe this is useful for somone else. i added just the call to the function "setGroupCollisionFlag" into the wrapper. i put it into "CPhysxManager.cpp" because i think there it belongs: . . . void CPhysxManager::setGroupCollisionFlag(int g1, int g2, bo...
by specter
Sun Jun 21, 2009 2:17 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116510

thanks for your answer, Dorth! i searched the physx sdk docs and found the answer: Collision Groups The first condition checks the shapes collision group membership. All shapes can be assigned to a collision group with the following call: NxShape::setGroup(NxCollisionGroup) The CollisionGroup is sim...
by specter
Sat Jun 20, 2009 3:35 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116510

First of i want to say thanks for this great wrapper. as my knowledge when it comes to c++ and good programming in general is very limited, as i'm a visual effects artist, i really love the concept of irrlicht and your wrapper, to keep things simple and the hard stuff away from me. so thanks for thi...