ok, i solved my problem and maybe this is useful for somone else. i added just the call to the function "setGroupCollisionFlag" into the wrapper.
i put it into "CPhysxManager.cpp" because i think there it belongs:
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void CPhysxManager::setGroupCollisionFlag(int g1, int g2, bool enable ...
Search found 3 matches
- Wed Jun 24, 2009 4:28 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137331
- Sun Jun 21, 2009 2:17 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137331
- Sat Jun 20, 2009 3:35 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137331
First of i want to say thanks for this great wrapper. as my knowledge when it comes to c++ and good programming in general is very limited, as i'm a visual effects artist, i really love the concept of irrlicht and your wrapper, to keep things simple and the hard stuff away from me. so thanks for ...