Search found 10 matches

by wombat
Wed Oct 22, 2014 9:31 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 40973

Re: Irrlicht 2.0 - What's in store for the future!

I would welcome a switch to git. It is much better for multiple people to work on the code and merge their stuff. git hosts like github make it easy to issue pull requests. And switching from subversion is not hard. You can "import" an SVN repository with git-svn so that it becomes a git r...
by wombat
Sun May 19, 2013 10:14 pm
Forum: Open Discussion and Dev Announcements
Topic: Move of Irrlicht repository and SF update
Replies: 10
Views: 3226

Re: Move of Irrlicht repository and SF update

The "Contributing" page (http://irrlicht.sourceforge.net/contributing/) still points to the old repo and 1.7.3 branch. Same for the WIKI (e.g. http://irrlicht3d.org/wiki/index.php?n= ... ngIrrlicht).

Maybe someone can fix this?
by wombat
Fri Sep 14, 2012 7:40 pm
Forum: Bug reports
Topic: [fixed]FileSystem crash on 64-bit (Windows 8)
Replies: 3
Views: 1045

Re: FileSystem crash on 64-bit (Windows 8)

yes it might be different for other compilers.

it was just strange because i suspected my own code to cause the crash but could'nt see how such a simple call crashed.
by wombat
Fri Sep 14, 2012 12:25 pm
Forum: Bug reports
Topic: [fixed]FileSystem crash on 64-bit (Windows 8)
Replies: 3
Views: 1045

[fixed]FileSystem crash on 64-bit (Windows 8)

I was trying out Irrlicht code (trunk) on Windows 8 64-bit with Visual Studio 2012 and expierenced a crash in a call to device->getFileSystem()->addFileArchive() while trying to add a Folder. I could identify the source of the crash: CFileSystem.cpp line 846: while( _tfindnext( hFile, &c_file ) ...
by wombat
Sat Aug 20, 2011 2:20 am
Forum: Advanced Help
Topic: Trying to load MOHAA .BSP
Replies: 18
Views: 5698

Re: Trying to load MOHAA .BSP

OK I uploaded what I got so far (not much). It needs proper shader loading, and LOD terrain drawing (the blank spots on the ground), which I'll take care of soon. http://home.arcor.de/wombat23/irrlicht-mohaabsp.7z CMOHAALevelMesh.cpp and .h must be added to source/Irrlicht/ they are a modification b...
by wombat
Fri Aug 19, 2011 4:39 pm
Forum: Advanced Help
Topic: Trying to load MOHAA .BSP
Replies: 18
Views: 5698

Re: Trying to load MOHAA .BSP

yes, i redone it minimally invasive :) seperate files and class for CMOHAAMeshLoader based on CQ3MeshLoader. + a small change in CBSPMeshFileLoader.cpp to automatically choose the right MeshLoader. I'll test and upload it later this day.
by wombat
Fri Aug 19, 2011 4:16 am
Forum: Advanced Help
Topic: Trying to load MOHAA .BSP
Replies: 18
Views: 5698

Re: Trying to load MOHAA .BSP

Sudi wrote:are you going to release your mohaa loader?
sure, but right now I broke Q3 bsp support. I think I better redo it with clean latest SVN revision, and do it with BSP version distinction. do you want me to just post a diff or set up a seperate SVN?
by wombat
Fri Aug 19, 2011 2:44 am
Forum: Advanced Help
Topic: Trying to load MOHAA .BSP
Replies: 18
Views: 5698

Re: Trying to load MOHAA .BSP

OK I finally got around to investigating more. It seems Irrlicht does not draw vertices when it can't load any texture for them (not even in Wireframe mode). A simple hack in loadTextures() in CQ3LevelMesh.cpp to load textures directly by their file name instead of looking them up in the .shader fil...
by wombat
Fri Aug 12, 2011 12:12 pm
Forum: Advanced Help
Topic: Trying to load MOHAA .BSP
Replies: 18
Views: 5698

Re: Trying to load MOHAA .BSP

So, ahem, you wrote a bit of code that you hoped would work and it didn't? Well, that is really where the work begins. Of course you're right. No need to get sarcastic there. I was tired and felt like an outsider's opinion would be of help. Especially since there might be some traps in the Q3 BSP l...
by wombat
Fri Aug 12, 2011 1:30 am
Forum: Advanced Help
Topic: Trying to load MOHAA .BSP
Replies: 18
Views: 5698

Trying to load MOHAA .BSP

Hi I played a bit with the Irrlicht engine to see if I could load a MOHAA map. It has a different .BSP format, the order of lumps is changed, and there's some more lumps for other stuff. Apart from that it should be compatible to Q3 .bsp format (see http://openmohaa.sf.net/) So I changed the code to...