Cant you just change the winding (eg. in OpenGL it would be glFrontFace(GL_CW)) in your init code?hybrid wrote:Right-handed systems have a counter-clockwise winding order and other things. Having a completley right-handed system would require very much rewriting.
Search found 3 matches
- Wed Jul 08, 2009 8:37 am
- Forum: Advanced Help
- Topic: How hard to make the engine right-handed?
- Replies: 6
- Views: 914
- Wed Jun 24, 2009 10:07 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 69976
FuzzySpoon, thanks for the template code (very well documented, thank you). Worked like a charm after a complete rebuilt, and I can now run Irrlicht on the simulator and on the device. I've previously written my own OpenGL based game engine from scratch which I've used for a couple of commercial pro...
- Wed Jun 24, 2009 2:35 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 69976
This morning I started playing with the iPhone/OpenGLES1.1 branch for the very first time, and managed to compile Irrlicht and Example1 without too much tinkering. However, it will crash in irrAllocated during the run loop, which I narrowed down to MaxTextureUnits being 8. Setting it to 2, and Irrli...