Search found 7 matches

by PsYkO57
Tue Jul 28, 2009 9:16 am
Forum: Advanced Help
Topic: BoudingBox and TransformedBoundingBox situation !
Replies: 3
Views: 508

Oh, it really works!

Can you tell me why should I do that, and what does it do?

Thanks, really :)
by PsYkO57
Tue Jul 28, 2009 8:08 am
Forum: Advanced Help
Topic: BoudingBox and TransformedBoundingBox situation !
Replies: 3
Views: 508

BoudingBox and TransformedBoundingBox situation !

Hello,

I'm using Irrlicht for a professionnal project, and so far, it worked nicely. But then I implemented something that highlight the selected scene node by drawing a bounding box around it. The "selected" object is the object that the camera is looking at.

My big problem is that :

If I look ...
by PsYkO57
Fri Jul 10, 2009 3:43 pm
Forum: Advanced Help
Topic: Collision between nodes (using triangles ?)
Replies: 12
Views: 2103

First, thank you all for your answers :)

Both nodes can be dynamic, or one dynamic one static. I need that kind of precision because I'm actually not developing a game, but a 3D view for a simulation software (train, factory, ...).
Sometimes, I need to be very precise because, for example, the ...
by PsYkO57
Fri Jul 10, 2009 8:18 am
Forum: Advanced Help
Topic: Collision between nodes (using triangles ?)
Replies: 12
Views: 2103

Hello Halifax, and thank you for your great answer.

But, as I said, this is the code i'm using now. I'm looking for something more precise , because this is only collision detection with bounding boxes .

I would like to be able to detect a collision between two nodes using the triangles . Is that ...
by PsYkO57
Fri Jul 10, 2009 7:30 am
Forum: Advanced Help
Topic: Collision between nodes (using triangles ?)
Replies: 12
Views: 2103

Little up? :)

I really need this information and can't find it :/

Thanks! :)
by PsYkO57
Mon Jul 06, 2009 11:55 am
Forum: Advanced Help
Topic: Collision between nodes (using triangles ?)
Replies: 12
Views: 2103

Re,

--------------------------------------------------------
Code:
bool collision(ISceneNode* one, ISceneNode* two) {
aabbox3d<f32> b1, b2;

b1 = one->getBoundingBox ();
b2 = two->getBoundingBox ();

one->getRelativeTransformation().transformBoxEx( b1 );
two->getRelativeTransformation ...
by PsYkO57
Tue Jun 30, 2009 2:51 pm
Forum: Advanced Help
Topic: Collision between nodes (using triangles ?)
Replies: 12
Views: 2103

Collision between nodes (using triangles ?)

Hello !

I'm having trouble with Irrlicht collisions. I would like to detect when a node (a mesh) collides with another node (another mesh).

The best solutions suitable that I've found is using bouding boxes :

http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=33664&highlight=collision

But I ...