Search found 10 matches

by OakenheaD
Fri Jul 17, 2009 6:48 pm
Forum: Project Announcements
Topic: [Help wanted] Reworking MSTS - Microsoft Train Simulator
Replies: 3
Views: 1626

Here is the game structure, as i see it: http://i.piccy.info/i4/e1/00/9bbb9143ba79cfee0b8a2d1c2b25.jpeg The game loop, as i see it: 1] Take the first consist [i shall be using the word consist, even though i dont think such structure will be implemented] 2] receive position info on other player's co...
by OakenheaD
Fri Jul 17, 2009 3:36 pm
Forum: Project Announcements
Topic: [Help wanted] Reworking MSTS - Microsoft Train Simulator
Replies: 3
Views: 1626

Well, since so far there are but no replies, i would just ask this of you:
Could someone please write .s importer for irrlicht? Game mechanics i can manage on my own.
by OakenheaD
Thu Jul 16, 2009 8:43 am
Forum: Open Discussion and Dev Announcements
Topic: [feature request] MSTS .s mesh format
Replies: 12
Views: 2780

Well, there are at least 1 editor made specifically for this format: Abacus Trainsim modeller. There also are a number of other editors which export into this format, such as [those i know] 3D canvas Pro, Google Sketchup, Gmax. It is also interesting to know, that there are a lot of professional qua...
by OakenheaD
Wed Jul 15, 2009 8:49 pm
Forum: Open Discussion and Dev Announcements
Topic: [feature request] MSTS .s mesh format
Replies: 12
Views: 2780

Perhaps i should change this to [feature request]
by OakenheaD
Tue Jul 14, 2009 9:57 pm
Forum: Project Announcements
Topic: [Help wanted] Reworking MSTS - Microsoft Train Simulator
Replies: 3
Views: 1626

[Help wanted] Reworking MSTS - Microsoft Train Simulator

[1] Project Aims: The project is aimed at breathing new life into the old MSTS train simulator. Apart from updating the graphics engine to IrrLicht, I would also really like to introduce multiplayer into the game engine, since none of the currently released train simulators possess that option, whic...
by OakenheaD
Mon Jul 13, 2009 8:06 pm
Forum: Open Discussion and Dev Announcements
Topic: [feature request] MSTS .s mesh format
Replies: 12
Views: 2780

http://ifolder.ru/13093440
here it goes - a test shape (.s) file and a file which looks like general description. Except that theyre not commented.
by OakenheaD
Mon Jul 13, 2009 7:43 pm
Forum: Open Discussion and Dev Announcements
Topic: [feature request] MSTS .s mesh format
Replies: 12
Views: 2780

Still losing it

I have tried, but my programming skills have just failed me. Besides, VS9 wont compile the engine without DX8 SDK libraries, which are kind of hard to find. I thought of another option - convert the file to irr format, so, where can i find it? Preferably heavily commented ;) - i am a physics student...
by OakenheaD
Fri Jun 26, 2009 10:47 am
Forum: Open Discussion and Dev Announcements
Topic: [feature request] MSTS .s mesh format
Replies: 12
Views: 2780

how do i modify them?
by OakenheaD
Fri Jun 26, 2009 10:21 am
Forum: Open Discussion and Dev Announcements
Topic: [feature request] MSTS .s mesh format
Replies: 12
Views: 2780

[feature request] MSTS .s mesh format

Guys, maybe i am a total noob, but:
I have a mesh in a custom format, which i want to import into Irrlicht. I more or less understand the format i want to import form, but how should i import it codewise in irrlicht:?:
The shape in question is MSTS shape file, if that helps.