Search found 10 matches
- Fri Jul 17, 2009 6:48 pm
- Forum: Project Announcements
- Topic: [Help wanted] Reworking MSTS - Microsoft Train Simulator
- Replies: 3
- Views: 1626
Here is the game structure, as i see it: http://i.piccy.info/i4/e1/00/9bbb9143ba79cfee0b8a2d1c2b25.jpeg The game loop, as i see it: 1] Take the first consist [i shall be using the word consist, even though i dont think such structure will be implemented] 2] receive position info on other player's co...
- Fri Jul 17, 2009 3:36 pm
- Forum: Project Announcements
- Topic: [Help wanted] Reworking MSTS - Microsoft Train Simulator
- Replies: 3
- Views: 1626
- Thu Jul 16, 2009 8:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] MSTS .s mesh format
- Replies: 12
- Views: 2780
Well, there are at least 1 editor made specifically for this format: Abacus Trainsim modeller. There also are a number of other editors which export into this format, such as [those i know] 3D canvas Pro, Google Sketchup, Gmax. It is also interesting to know, that there are a lot of professional qua...
- Wed Jul 15, 2009 8:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] MSTS .s mesh format
- Replies: 12
- Views: 2780
- Tue Jul 14, 2009 9:57 pm
- Forum: Project Announcements
- Topic: [Help wanted] Reworking MSTS - Microsoft Train Simulator
- Replies: 3
- Views: 1626
[Help wanted] Reworking MSTS - Microsoft Train Simulator
[1] Project Aims: The project is aimed at breathing new life into the old MSTS train simulator. Apart from updating the graphics engine to IrrLicht, I would also really like to introduce multiplayer into the game engine, since none of the currently released train simulators possess that option, whic...
- Mon Jul 13, 2009 10:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] MSTS .s mesh format
- Replies: 12
- Views: 2780
Uhm.
then here http://hotfile.com/dl/8609584/02e5ae9/S_file.rar.html
then here http://hotfile.com/dl/8609584/02e5ae9/S_file.rar.html
- Mon Jul 13, 2009 8:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] MSTS .s mesh format
- Replies: 12
- Views: 2780
http://ifolder.ru/13093440
here it goes - a test shape (.s) file and a file which looks like general description. Except that theyre not commented.
here it goes - a test shape (.s) file and a file which looks like general description. Except that theyre not commented.
- Mon Jul 13, 2009 7:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] MSTS .s mesh format
- Replies: 12
- Views: 2780
Still losing it
I have tried, but my programming skills have just failed me. Besides, VS9 wont compile the engine without DX8 SDK libraries, which are kind of hard to find. I thought of another option - convert the file to irr format, so, where can i find it? Preferably heavily commented ;) - i am a physics student...
- Fri Jun 26, 2009 10:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] MSTS .s mesh format
- Replies: 12
- Views: 2780
- Fri Jun 26, 2009 10:21 am
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] MSTS .s mesh format
- Replies: 12
- Views: 2780
[feature request] MSTS .s mesh format
Guys, maybe i am a total noob, but:
I have a mesh in a custom format, which i want to import into Irrlicht. I more or less understand the format i want to import form, but how should i import it codewise in irrlicht:?:
The shape in question is MSTS shape file, if that helps.
I have a mesh in a custom format, which i want to import into Irrlicht. I more or less understand the format i want to import form, but how should i import it codewise in irrlicht:?:
The shape in question is MSTS shape file, if that helps.