Search found 73 matches
- Sun Jul 01, 2012 3:53 pm
- Forum: Bug reports
- Topic: [solved]ContextMenu bug?
- Replies: 2
- Views: 1071
Re: ContextMenu bug?
Thank you for quick answer.
- Sun Jul 01, 2012 11:53 am
- Forum: Bug reports
- Topic: [solved]ContextMenu bug?
- Replies: 2
- Views: 1071
[solved]ContextMenu bug?
First of all I am aware that proper use of ContextMenu is to create it every time on event ( ie on right mouse click ).
I wanted to create ContextMenu just once and then show it/ hide it on events.
But ContextMenu won't work if there any window created, it trows exception when I want to contextMenu ...
I wanted to create ContextMenu just once and then show it/ hide it on events.
But ContextMenu won't work if there any window created, it trows exception when I want to contextMenu ...
- Tue Jun 12, 2012 10:06 am
- Forum: Code Snippets
- Topic: string to s32
- Replies: 5
- Views: 2376
Re: string to s32
Yes... I was not aware of that.
This is much simpler:
I am kinda embarrassment but hey every day you learn something new.
This is much simpler:
Code: Select all
s32 toS32(void)
{
core::stringc c(this->c_str());
return core::strtol10(c.c_str());
}- Tue Jun 12, 2012 12:57 am
- Forum: Code Snippets
- Topic: string to s32
- Replies: 5
- Views: 2376
string to s32
It's not much but I am kinda surprised that this function does not exists. I needed it so I wrote one.
Just add this code in irrString.h
s32 toS32(void)
{
s32 result = 0;
stringw buff = this->subString(0, this->findFirstChar(L"."));
if(buff == "")
{
buff = this->c_str();
}
for(u32 i ...
Just add this code in irrString.h
s32 toS32(void)
{
s32 result = 0;
stringw buff = this->subString(0, this->findFirstChar(L"."));
if(buff == "")
{
buff = this->c_str();
}
for(u32 i ...
- Sun Nov 21, 2010 1:47 am
- Forum: Code Snippets
- Topic: Simulation of videosignal lost.
- Replies: 10
- Views: 3343
- Sat Nov 20, 2010 4:54 pm
- Forum: Code Snippets
- Topic: Simulation of videosignal lost.
- Replies: 10
- Views: 3343
- Thu Oct 21, 2010 1:10 am
- Forum: Project Announcements
- Topic: Character System Demo (feat. Miku Hatsune) MKII
- Replies: 41
- Views: 21593
- Tue Oct 19, 2010 1:16 am
- Forum: Project Announcements
- Topic: Character System Demo (feat. Miku Hatsune) MKII
- Replies: 41
- Views: 21593
- Fri Jul 30, 2010 4:44 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 185931
- Fri Jul 23, 2010 7:18 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 185931
If you found another way to debug the memory leaks, please say it to me...this method doesn't give much information about ...
I am using Visual Leak detector for 2 - 3 years now. You need just need to include vld.h and when application stop executing you will see memory leaks in output console of ...
I am using Visual Leak detector for 2 - 3 years now. You need just need to include vld.h and when application stop executing you will see memory leaks in output console of ...
- Fri Jul 09, 2010 2:15 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 503548
I am sorry for confusion but this game was never meant to be commercial. In fact you can get current code on sourceforge since is open source.DeM0nFiRe wrote:Anytime I've seen it, the company would bark at the door with a lawsuit and then settle for an assurance the fan game would not be commercial at all.
- Mon Jul 05, 2010 9:41 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 503548
- Tue Jun 29, 2010 8:04 am
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 206906
- Sun Jun 27, 2010 3:11 pm
- Forum: Project Announcements
- Topic: EditIrr
- Replies: 99
- Views: 36497
- Sat Jun 26, 2010 3:55 pm
- Forum: Beginners Help
- Topic: rendering cube lighter than original texture color
- Replies: 6
- Views: 691
Will emissive color do the trick?
where is i index of material that you want to change.
Code: Select all
node->getMaterial(i).EmissiveColor.set(0, 255, 255, 255);
