Search found 73 matches

by ArakisTheKitsune
Sun Jul 01, 2012 3:53 pm
Forum: Bug reports
Topic: [solved]ContextMenu bug?
Replies: 2
Views: 862

Re: ContextMenu bug?

Thank you for quick answer.
by ArakisTheKitsune
Sun Jul 01, 2012 11:53 am
Forum: Bug reports
Topic: [solved]ContextMenu bug?
Replies: 2
Views: 862

[solved]ContextMenu bug?

First of all I am aware that proper use of ContextMenu is to create it every time on event ( ie on right mouse click ). I wanted to create ContextMenu just once and then show it/ hide it on events. But ContextMenu won't work if there any window created, it trows exception when I want to contextMenu-...
by ArakisTheKitsune
Tue Jun 12, 2012 10:06 am
Forum: Code Snippets
Topic: string to s32
Replies: 5
Views: 1964

Re: string to s32

Yes... I was not aware of that.
This is much simpler:

Code: Select all

s32 toS32(void)
        {
                core::stringc c(this->c_str());
                return core::strtol10(c.c_str());
        }
I am kinda embarrassment but hey every day you learn something new.
by ArakisTheKitsune
Tue Jun 12, 2012 12:57 am
Forum: Code Snippets
Topic: string to s32
Replies: 5
Views: 1964

string to s32

It's not much but I am kinda surprised that this function does not exists. I needed it so I wrote one. Just add this code in irrString.h s32 toS32(void)         {                 s32 result = 0;                   stringw buff = this->subString(0, this->findFirstChar(L"."));                ...
by ArakisTheKitsune
Sun Nov 21, 2010 1:47 am
Forum: Code Snippets
Topic: Simulation of videosignal lost.
Replies: 10
Views: 2883

@Starterz: You forgot to call srand function. I don't know what to say to you... Do you really think it should be called here? IMHO yes. Because if you don't you will always get same random numbers. Of course user can call srand outside your code but this way looks more elegant to me. But that is j...
by ArakisTheKitsune
Sat Nov 20, 2010 4:54 pm
Forum: Code Snippets
Topic: Simulation of videosignal lost.
Replies: 10
Views: 2883

@Starterz: You forgot to call srand function.
by ArakisTheKitsune
Thu Oct 21, 2010 1:10 am
Forum: Project Announcements
Topic: Character System Demo (feat. Miku Hatsune) MKII
Replies: 41
Views: 19616

fmx wrote:
ArakisTheKitsune wrote: It also crashes in DirectX9 when I set Shadowmap depth 16 bit float
So it works correctly with 32bit float shadowmap?
Or do you have to disable shadowmapping completely?
It works correctly with 32bit float shadowmap.
by ArakisTheKitsune
Tue Oct 19, 2010 1:16 am
Forum: Project Announcements
Topic: Character System Demo (feat. Miku Hatsune) MKII
Replies: 41
Views: 19616

Highest settings 110 fps at GeForce 7600gs Athlon 64 3000+ Windows XP SP3 32 bit
but only works in DirectX9 for me, in OpenGL it crashes instantly no mater what settings I use.

Looks nice, keep up good work.

EDIT: It also crashes in DirectX9 when I set Shadowmap depth 16 bit float
by ArakisTheKitsune
Fri Jul 30, 2010 4:44 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144822

I think that the destructor will be called automatically at the end of the program, if you don't call him before ;) If you delete an object, is destructor called than too? :oops: lol, first learn the basics of the basics of C++ basic and THEN eventually post HERE! This forum is not an interactive C...
by ArakisTheKitsune
Fri Jul 23, 2010 7:18 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144822

If you found another way to debug the memory leaks, please say it to me...this method doesn't give much information about ... I am using Visual Leak detector for 2 - 3 years now. You need just need to include vld.h and when application stop executing you will see memory leaks in output console of M...
by ArakisTheKitsune
Fri Jul 09, 2010 2:15 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376912

DeM0nFiRe wrote:Anytime I've seen it, the company would bark at the door with a lawsuit and then settle for an assurance the fan game would not be commercial at all.
I am sorry for confusion but this game was never meant to be commercial. In fact you can get current code on sourceforge since is open source.
by ArakisTheKitsune
Mon Jul 05, 2010 9:41 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376912

And yes I have EA permission to use their graphic as long game stays free. Did you really get like express, written consent from EA? I only have their word on that. Even if something goes wrong about legal stuff ( I doubt that since they said that is ok ) I could always do units, powers, etc little...
by ArakisTheKitsune
Tue Jun 29, 2010 8:04 am
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 172854

I made these two some time ago, it's not much but it can be fun ^^

Image Image
by ArakisTheKitsune
Sun Jun 27, 2010 3:11 pm
Forum: Project Announcements
Topic: EditIrr
Replies: 99
Views: 30454

Good work. I was hoping to see something like this ;)
by ArakisTheKitsune
Sat Jun 26, 2010 3:55 pm
Forum: Beginners Help
Topic: rendering cube lighter than original texture color
Replies: 6
Views: 542

Will emissive color do the trick?

Code: Select all

node->getMaterial(i).EmissiveColor.set(0, 255, 255, 255);
where is i index of material that you want to change.