I just completed some changes that add IPhone Touch Events to Irrlicht. I modeled it after the mouse events.
This solves a problem with the way Touch events work on IPhone. The events go to the view created in CIrrDeviceIPhone.m and not to the view created in the user's application. Also the ...
Search found 6 matches
- Thu Jul 09, 2009 12:06 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87662
- Tue Jul 07, 2009 10:02 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87662
- Tue Jul 07, 2009 9:03 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87662
- Sun Jul 05, 2009 10:12 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87662
I was working on getting the Quake3Map example working in the simulator and I found another thing that should be changed.
In COGLESExtensionHandler.cpp it sets the MaxTextureUnits base on value returned by GL_MAX_TEXTURE_UNITS without comparing it to the value of MATERIAL_MAX_TEXTURES in SMaterial ...
In COGLESExtensionHandler.cpp it sets the MaxTextureUnits base on value returned by GL_MAX_TEXTURE_UNITS without comparing it to the value of MATERIAL_MAX_TEXTURES in SMaterial ...
- Sat Jul 04, 2009 9:04 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87662
- Sat Jul 04, 2009 3:42 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87662
Thanks!
I got it running on the device. Yeah! Thanks to everyone's notes and the sample project from FuzzYspo0N.
I setup a new iPhone library project and added the Irrlicht include and sources. After a little fiddling I got it building an Irrlicht library.
Earlier I had ported Mat Buckland's Fish Shoal ...
I setup a new iPhone library project and added the Irrlicht include and sources. After a little fiddling I got it building an Irrlicht library.
Earlier I had ported Mat Buckland's Fish Shoal ...