Search found 11 matches
- Wed Jun 16, 2010 8:00 am
- Forum: Bug reports
- Topic: Problem with more than 4 texture layers - Irrlicht 1.7.1
- Replies: 10
- Views: 3116
I use something like this: diff -rupN irrlicht-1.7.1/source/Irrlicht/COpenGLExtensionHandler.cpp irrlicht-1.7.1_patch3/source/Irrlicht/COpenGLExtensionHandler.cpp --- irrlicht-1.7.1/source/Irrlicht/COpenGLExtensionHandler.cpp 2010-02-14 13:04:58.000000000 +0100 +++ irrlicht-1.7.1_patch3/source/Irrli...
- Tue Sep 15, 2009 7:03 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113638
Old irrCg version has got bug in material renderer. If You don't use textures which are bind by Irrlicht (up to 8 in the latest SVN) You have to use setTexture instead of Enable texture for manual bind current texture by irrCg. Yes, binding by irrlicht solved the problem, and i don't need the Enabl...
- Mon Sep 14, 2009 10:24 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113638
With v0.7 all works ok? Do You use texture registers in Your shader? Yes and yes. I try to find out what's happening here. I will come back if i found something. I think i have problem with textures that are not part of the material. So if i have an object i can set textures for its material (up to...
- Sat Sep 12, 2009 10:49 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113638
- Fri Sep 11, 2009 10:04 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113638
Hi Nadro, i noticed some strange behaviour with D3D9 under Windows: - my shadow (with shadow map) disappeared with the new irrcg. OpenGL works fine on both Win and Linux. - if i change cgD3D9SetTextureParameter to cgD3D9SetTexture as it was before it appears again - if i change the ManageTexturePara...
- Thu Sep 10, 2009 12:00 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113638
- Wed Aug 12, 2009 9:17 am
- Forum: Bug reports
- Topic: [fixed] Cannot build r2577, trunk on Ubuntu 8.04
- Replies: 6
- Views: 952
- Mon Aug 10, 2009 7:56 am
- Forum: Bug reports
- Topic: [fixed] Cannot build r2577, trunk on Ubuntu 8.04
- Replies: 6
- Views: 952
OK, i have installed the libglew1.5-dev package and patch the Irrlicht: $ svn diff CIrrDeviceLinux.h Index: CIrrDeviceLinux.h =================================================================== --- CIrrDeviceLinux.h (revision 2578) +++ CIrrDeviceLinux.h (working copy) @@ -17,6 +17,7 @@ #ifdef _IRR_C...
- Sun Aug 09, 2009 8:13 pm
- Forum: Bug reports
- Topic: [fixed] Cannot build r2577, trunk on Ubuntu 8.04
- Replies: 6
- Views: 952
Could you please check if GLX_VERSION_1_3 is defined in your glx.h file? Maybe just upload the file somwhere. I just checked with an ubuntu installation and couldn't find any obvious problems. Hi, i have the same problem, on the Ubuntu 8.04. Here is my glx.h: http://bmw.homelinux.org/irr/glx.h The ...
- Sat Aug 01, 2009 8:26 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113638
Re: Linux compile issue
Hi I'm attempting to get irrCg_svn running in Linux with OpenGL I've commented out //#define IrrCgD3D9 and #define IrrCgWin32 and // #define IrrCgSharedLib then uncommented #define IrrCgLinux in the IrrGc.cpp file I have gc toolkit 2.2 installed in /usr I'm using Irrlicht 1.5 but am getting the fol...
- Tue Jul 07, 2009 4:25 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113638
Hi all, First of all, IrrCg is great! But I found an interest thing in IrrCg (download svn version from the first post - 2009-05-17. Do we have more fresh version?). I had problems with transparent materials. The HLSL/GLSL/built-in code works properly, but the Cg code not. I investigated a little bi...