Search found 3 matches

by Chips
Sun Mar 20, 2005 10:57 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to Antialias with Irrlicht - DirectX9
Replies: 24
Views: 10833

Hi Jox

Well you can force DirectX to not multisample the scene by using D3DMULTISAMPLE_NONE instead of D3DMULTISAMPLE_N_SAMPLES which would get you back to the point at which we started :lol:
The DirectX AA commands control how your polygons are rasterised from the vertex buffer to the surface ...
by Chips
Sun Mar 20, 2005 9:47 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to Antialias with Irrlicht - DirectX9
Replies: 24
Views: 10833

Perhaps one way to do it would be have a separate class which allowed you to set parameters of the device, a pointer to which would be passed into the device creation code.

IrrlichtDevice *createDevice (...... , CDeviceParameters *pDeviceParameters);

where CDeviceParameters allows you to set up ...
by Chips
Sun Mar 20, 2005 4:46 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to Antialias with Irrlicht - DirectX9
Replies: 24
Views: 10833

Hi afecelis,
Irrlicht doesnt expose the antialias parameters at the interface, that's why i stuck the mod into the main irrlicht code. I think that they will expose it in the future so you can decide to use AA or not when you create an irrlicht device. For now am keeping the mod in, cause everything ...