Search found 5 matches

by Camel
Fri Jul 24, 2009 2:51 am
Forum: Beginners Help
Topic: Tutorial 5 User Interface questions
Replies: 3
Views: 627

Re: Tutorial 5 User Interface questions

#include <irrlicht.h> #include <iostream> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #ifdef _IRR_WINDOWS_ #pragma comment(lib, "Irrlicht.lib") #endif // Declare a structure to hold some context for the ...
by Camel
Fri Jul 24, 2009 2:32 am
Forum: Beginners Help
Topic: Cameras
Replies: 10
Views: 2328

Did you even check the API? (It is very useful you know ;) ) http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_manager.html#3e9a5e3fc10372f126443d346270bc79 You can create virtually everything through your scene manager. Of course, I am sure you could try the stuff CuteAlien sugges...
by Camel
Thu Jul 23, 2009 1:15 pm
Forum: Beginners Help
Topic: Cameras
Replies: 10
Views: 2328

Ok, so . . pretty much I could create an event receiver class like the one in tutorial 5, and put a pointer to a ICameraSceneNode in it. Then pretty much copy whats in CSceneNodeAnimatorCameraFPS.cpp, right? 8)
by Camel
Thu Jul 23, 2009 10:43 am
Forum: Beginners Help
Topic: How to develop game from step one
Replies: 32
Views: 2345

bhbtti wrote:i followed guide but i dont understand how to set it up cant find dependiecies

in sirrf
Ok, with all the information you've provided I've been able to track down the exact cause for these missing dependencies and provide an equally informative response.

You just need to . . . . .
by Camel
Thu Jul 23, 2009 8:25 am
Forum: Beginners Help
Topic: Cameras
Replies: 10
Views: 2328

Cameras

Heyy

Is it possible to create a custom camera scene node without modifying the irrlicht engine? I'm guessing I would have to do something similar to tutorial 3.
I want to make a FPS camera, where you can crouch and so you can't change direction mid air.

If it is possible, where do I even start?