Search found 5 matches
- Fri Jul 24, 2009 2:51 am
- Forum: Beginners Help
- Topic: Tutorial 5 User Interface questions
- Replies: 3
- Views: 704
Re: Tutorial 5 User Interface questions
#include <irrlicht.h>
#include <iostream>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#endif
// Declare a structure to hold some context for the event ...
- Fri Jul 24, 2009 2:32 am
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2625
- Thu Jul 23, 2009 1:15 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2625
- Thu Jul 23, 2009 10:43 am
- Forum: Beginners Help
- Topic: How to develop game from step one
- Replies: 32
- Views: 2978
- Thu Jul 23, 2009 8:25 am
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2625
Cameras
Heyy
Is it possible to create a custom camera scene node without modifying the irrlicht engine? I'm guessing I would have to do something similar to tutorial 3.
I want to make a FPS camera, where you can crouch and so you can't change direction mid air.
If it is possible, where do I even start?
Is it possible to create a custom camera scene node without modifying the irrlicht engine? I'm guessing I would have to do something similar to tutorial 3.
I want to make a FPS camera, where you can crouch and so you can't change direction mid air.
If it is possible, where do I even start?