Search found 5 matches
- Fri Jul 24, 2009 2:51 am
- Forum: Beginners Help
- Topic: Tutorial 5 User Interface questions
- Replies: 3
- Views: 627
Re: Tutorial 5 User Interface questions
#include <irrlicht.h> #include <iostream> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #ifdef _IRR_WINDOWS_ #pragma comment(lib, "Irrlicht.lib") #endif // Declare a structure to hold some context for the ...
- Fri Jul 24, 2009 2:32 am
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2328
Did you even check the API? (It is very useful you know ;) ) http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_manager.html#3e9a5e3fc10372f126443d346270bc79 You can create virtually everything through your scene manager. Of course, I am sure you could try the stuff CuteAlien sugges...
- Thu Jul 23, 2009 1:15 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2328
- Thu Jul 23, 2009 10:43 am
- Forum: Beginners Help
- Topic: How to develop game from step one
- Replies: 32
- Views: 2345
- Thu Jul 23, 2009 8:25 am
- Forum: Beginners Help
- Topic: Cameras
- Replies: 10
- Views: 2328
Cameras
Heyy
Is it possible to create a custom camera scene node without modifying the irrlicht engine? I'm guessing I would have to do something similar to tutorial 3.
I want to make a FPS camera, where you can crouch and so you can't change direction mid air.
If it is possible, where do I even start?
Is it possible to create a custom camera scene node without modifying the irrlicht engine? I'm guessing I would have to do something similar to tutorial 3.
I want to make a FPS camera, where you can crouch and so you can't change direction mid air.
If it is possible, where do I even start?