Search found 12 matches

by firesoul453
Mon Dec 01, 2014 9:34 pm
Forum: Beginners Help
Topic: is the collision example a reflection of the engine? (how ca
Replies: 3
Views: 532

Re: is the collision example a reflection of the engine? (ho

Ya I mentioned that to him.
He is a good programmer but I think I'll end up working alone.

On a side note, is there any timeline for when 1.9 is supposed to come out? If not any decent guesses?
by firesoul453
Mon Dec 01, 2014 9:22 pm
Forum: Project Announcements
Topic: CIrrlicht - An Irrlicht C Wrapper
Replies: 3
Views: 4604

Re: CIrrlicht - An Irrlicht C Wrapper

Hey this looks awesome! Keep it up!
by firesoul453
Fri Nov 28, 2014 5:10 pm
Forum: Beginners Help
Topic: is the collision example a reflection of the engine? (how ca
Replies: 3
Views: 532

is the collision example a reflection of the engine? (how ca

Hello
How can I convince my brother like this engine?
He tried several examples and one of them was the collison example. He got stuck in walls several times and had some problems.

I think he's just making an excuse but here's what he said

An example is a a way to test the engine if there are ...
by firesoul453
Wed Apr 30, 2014 5:15 am
Forum: Beginners Help
Topic: Is there a way to get to the nightly builds
Replies: 2
Views: 357

Re: Is there a way to get to the nightly builds

Ok thank you. I don't know why I didn't think about compiling it myself.
by firesoul453
Tue Apr 29, 2014 1:52 am
Forum: Beginners Help
Topic: Is there a way to get to the nightly builds
Replies: 2
Views: 357

Is there a way to get to the nightly builds

I am wondering if there is still nightly builds. (Or some sort of beta version of 1.9). Looks like the current build server has been down for a long while.

Thanks.
by firesoul453
Thu Jul 16, 2009 6:30 am
Forum: Off-topic
Topic: Ps3 vs 360 exclusives
Replies: 32
Views: 5001

But many games on the ps3 have already used the 25GB.
Plus 360 games starting to use more than 1 DVD
(Forza Motorsport 3 2 disk, Blue Dragon 3 disks, Lost Odyssey 4 disks)
by firesoul453
Wed Jul 15, 2009 7:10 pm
Forum: Off-topic
Topic: Ps3 vs 360 exclusives
Replies: 32
Views: 5001

Hi, on the 360 there is Mass Effect which is very gd, the second one comin l8er this year.

Crackdown which is also very gd and fun to play and second one comin "l8" next year.

Im not 100% sure bout this but i think the xbox marketplace will get the new gta expansion before playstation network ...
by firesoul453
Tue Jul 14, 2009 4:50 pm
Forum: Off-topic
Topic: Ps3 vs 360 exclusives
Replies: 32
Views: 5001

The price is what turned me away from the 360.
I would definitely want to play online and that alone would cost $100 just for me after 2 years (consoles better last at least 5 and that's $250+ extra)
Also a LAN cable isn't an option for me (console in the exact opposite position in my house from ...
by firesoul453
Tue Jul 14, 2009 5:37 am
Forum: Off-topic
Topic: Ps3 vs 360 exclusives
Replies: 32
Views: 5001

Ps3 vs 360 exclusives

So I always hear that the ps3 has pretty much no good exclusives and the 360 has all the good games.

I like Halo 3 and Gears of war 2 but those are the only good exclusives I know of.

I ask my friends that have 360s for some other good 360 games and they usually give me games that I can get on my ...
by firesoul453
Mon Jul 13, 2009 5:23 pm
Forum: Beginners Help
Topic: Basics (changing model size, location, scale, etc)
Replies: 4
Views: 621

Thank you so much!
by firesoul453
Mon Jul 13, 2009 5:57 am
Forum: Beginners Help
Topic: Basics (changing model size, location, scale, etc)
Replies: 4
Views: 621

Thank you so much!
I got it to work in the fx example

Will the bold part always be like that (and what does it mean)

anode->setScale(core::vector3df(20,20,2));



Thanks for your time!
by firesoul453
Mon Jul 13, 2009 5:20 am
Forum: Beginners Help
Topic: Basics (changing model size, location, scale, etc)
Replies: 4
Views: 621

Basics (changing model size, location, scale, etc)

So would you guys please tell me (or lead me in the right direction) to change the model size, location, scale, etc

After looking around i found
irr::scene::IMeshManipulator
but I don't know how to use it.


Any help? Any Advice?