There may be a more factual/right reason for this, but I think this has something to do with how 3D computer graphics started out on the computer.
It is simply intuitive to use x,y as coordinates on the screen as you have always done in 2D and use the z coordinate for depth. As in z-Buffer etc. It ...
Hi. I want to render a scene with 2 cams on 2 screens at my nvidia 9600GT. The resolution of the screens will be 640x480 I use an OpenGL device. How would I best go about that?
Use one fullscreen window spanning the 2 screens and using the SplitScreen tutorial? Or better 2 separate fullscreen ...