EDIT: And yes I know the water isn't what you want to showcase. I still like it.
Search found 8 matches
- Mon Oct 19, 2009 8:57 am
- Forum: Competition Time!
- Topic: Screenshot of the Month October [Winner announced!]
- Replies: 49
- Views: 29475
- Fri Oct 02, 2009 7:02 am
- Forum: Everything 2d/3d Graphics
- Topic: Up Vector (Y vs. Z) and LH vs. RH
- Replies: 3
- Views: 1827
- Thu Oct 01, 2009 5:14 pm
- Forum: Advanced Help
- Topic: Rendering fullscreen stereo on 2 screens
- Replies: 12
- Views: 2127
- Thu Oct 01, 2009 2:48 pm
- Forum: Advanced Help
- Topic: Rendering fullscreen stereo on 2 screens
- Replies: 12
- Views: 2127
- Thu Oct 01, 2009 2:24 pm
- Forum: Advanced Help
- Topic: Rendering fullscreen stereo on 2 screens
- Replies: 12
- Views: 2127
Rendering fullscreen stereo on 2 screens
Hi.
I want to render a scene with 2 cams on 2 screens at my nvidia 9600GT.
The resolution of the screens will be 640x480
I use an OpenGL device.
How would I best go about that?
Use one fullscreen window spanning the 2 screens and using the SplitScreen tutorial?
Or better 2 separate fullscreen ...
I want to render a scene with 2 cams on 2 screens at my nvidia 9600GT.
The resolution of the screens will be 640x480
I use an OpenGL device.
How would I best go about that?
Use one fullscreen window spanning the 2 screens and using the SplitScreen tutorial?
Or better 2 separate fullscreen ...
- Thu Sep 10, 2009 3:41 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month September [Winner announced!]
- Replies: 66
- Views: 40932
- Thu Jul 23, 2009 12:05 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 66052
- Mon Jul 20, 2009 9:01 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 66052