@devsh: Please post a vid of that scene. It looks awesome! Especially the borders of the water! Must be cool to see those ripples move!
EDIT: And yes I know the water isn't what you want to showcase. I still like it.
Search found 8 matches
- Mon Oct 19, 2009 8:57 am
- Forum: Competition Time!
- Topic: Screenshot of the Month October [Winner announced!]
- Replies: 49
- Views: 24254
- Fri Oct 02, 2009 7:02 am
- Forum: Everything 2d/3d Graphics
- Topic: Up Vector (Y vs. Z) and LH vs. RH
- Replies: 3
- Views: 1417
There may be a more factual/right reason for this, but I think this has something to do with how 3D computer graphics started out on the computer. It is simply intuitive to use x,y as coordinates on the screen as you have always done in 2D and use the z coordinate for depth. As in z-Buffer etc. It a...
- Thu Oct 01, 2009 5:14 pm
- Forum: Advanced Help
- Topic: Rendering fullscreen stereo on 2 screens
- Replies: 12
- Views: 1784
Thats what it looks like atm (plz ignore the dirty keyboard, I'm working on a public system) http://img87.imageshack.us/img87/6346/splitviewclippedsmall.jpg It is the Output of two Cams of an HMD, drawn into one window. Now I will set up the cam scenenodes and try to render something. Will probably ...
- Thu Oct 01, 2009 2:48 pm
- Forum: Advanced Help
- Topic: Rendering fullscreen stereo on 2 screens
- Replies: 12
- Views: 1784
- Thu Oct 01, 2009 2:24 pm
- Forum: Advanced Help
- Topic: Rendering fullscreen stereo on 2 screens
- Replies: 12
- Views: 1784
Rendering fullscreen stereo on 2 screens
Hi. I want to render a scene with 2 cams on 2 screens at my nvidia 9600GT. The resolution of the screens will be 640x480 I use an OpenGL device. How would I best go about that? Use one fullscreen window spanning the 2 screens and using the SplitScreen tutorial? Or better 2 separate fullscreen window...
- Thu Sep 10, 2009 3:41 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month September [Winner announced!]
- Replies: 66
- Views: 33298
- Thu Jul 23, 2009 12:05 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 56725
- Mon Jul 20, 2009 9:01 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 56725
Hi there. I tried IrrAr on my WinXP system with VS2005 but ran into a problem: ARToolkit as well as Irrlicht are there, compile fine and samples work. The demo exe of irrar crashed without a comment though. I Made a new Project, added test.cpp, irrar.cpp irrar.h from irrar package to it. This also c...