Search found 28 matches

by ariejan
Wed Aug 12, 2009 7:41 am
Forum: Game Programming
Topic: [READ] Guide to developing an MMO
Replies: 19
Views: 9640

For me the definition of MMO is this: It's a persistent virtual world where (hundreds of) thousands of players can co-exist at the same time. The game mechanics and technical setup can differ from project-to-project, but I think that every MMO has a persisted virtual world and a lot of people able t...
by ariejan
Wed Aug 12, 2009 7:39 am
Forum: Game Programming
Topic: [READ] General Thoughts on MMO Development – Part 1
Replies: 6
Views: 1995

Just like B-Movies, I think it's possible to create a B-MMO (instead of the AAA MMO's we're used to). You need to have clear goals and work from there.
by ariejan
Wed Aug 12, 2009 7:37 am
Forum: Game Programming
Topic: How would i go about starting a mmo
Replies: 51
Views: 13540

Figured I'd chime in... (all of my second post)... creating an MMO is my desire, sure, but (in the unlikely event the original author is still here), my current project is "Making my 3d image render in a window", my next will be "Rendering multiple 3d images at specified points"...
by ariejan
Wed Aug 12, 2009 7:30 am
Forum: Game Programming
Topic: [READ] There's no such thing as 'Free Developers'
Replies: 19
Views: 4821

It really doesn't matter if you're working on a hobby project, the average commercial game or an AAA MMORPG. The thing is that an AAA MMORPG probably has better funding than your hobby project. Still, there are critical issues with people who'll want to work for free. I agree with grumpymonkey that ...
by ariejan
Thu Aug 06, 2009 1:31 pm
Forum: Game Programming
Topic: [READ] Guide to developing an MMO
Replies: 19
Views: 9640

An MMO is more than a game with networking capabilities. That's what I call ProgrammerThink™. It is true that in an MMO there's interaction between players over a network, of course. But it doesn't make it a good game. E.g. what would an MMO be without the ability to organise yourself in groups or g...
by ariejan
Thu Aug 06, 2009 1:12 pm
Forum: Game Programming
Topic: [READ] There's no such thing as 'Free Developers'
Replies: 19
Views: 4821

[...]When a member leaves, a part of the knowledge you build up leaves. Also, the code is very likely to turn into a mess, because every developer has his own coding style.[...] in my opinion whats not correct. If somebody comes and leave i dont loose the knowledge i gained from it. The thing with ...
by ariejan
Thu Aug 06, 2009 7:47 am
Forum: Game Programming
Topic: [READ] There's no such thing as 'Free Developers'
Replies: 19
Views: 4821

@Dorth: I agree. It's okay to hire a 'free developer', but then it should be someone you really know. And that means it's useless to drop a job opening post on this forum for example. @Nox: I'm not saying you shouldn't try to do something big. As a matter of fact I'm working with a friend on a game ...
by ariejan
Thu Aug 06, 2009 7:39 am
Forum: Advanced Help
Topic: MMORPG map format questions
Replies: 17
Views: 2722

This is very interesting reading. What would the proposal be for the server side implementation - use C++ for speed and reliability or use some other development language such as Java? What about the client? Should this also be a C++ custom app, or should it be browser based e.g. using Java? If you...
by ariejan
Thu Aug 06, 2009 6:08 am
Forum: Game Programming
Topic: [READ] General Thoughts on MMO Development – Part 1
Replies: 6
Views: 1995

After the game is released you need to get players to play your game, and then keep them playing. If you succeed at this, over time, you’ll earn back your initial development cost, and everything after that (minus the cost for maintaining your server) is profit. I see... so you plan to fire all dev...
by ariejan
Thu Aug 06, 2009 6:05 am
Forum: Game Programming
Topic: [READ] Guide to developing an MMO
Replies: 19
Views: 9640

@mel: An MMO is by no means 'adding network input' to an existing game. MMO's game mechanics are very different from those used in single player games. Also, the needs of the player are very different. I use World of Warcraft often as an example a) because it's widely known b) Blizzard did everythin...
by ariejan
Wed Aug 05, 2009 10:55 am
Forum: Game Programming
Topic: [READ] Guide to developing an MMO
Replies: 19
Views: 9640

[READ] Guide to developing an MMO

The following article provides an overview of the phases for developing your MMO. It's a proven method, but maybe you have a better idea? Let me know!

http://blog.forsakenlabs.com/2009/08/05 ... ng-an-mmo/

Follow me on twitter for more updates: http://twitter.com/forsakenlabs
by ariejan
Wed Aug 05, 2009 10:08 am
Forum: Game Programming
Topic: How would i go about starting a mmo
Replies: 51
Views: 13540

Hey, you might be interested in this article (by me) about mmo development

http://blog.forsakenlabs.com/2009/08/05 ... nt-part-1/
by ariejan
Wed Aug 05, 2009 10:08 am
Forum: Beginners Help
Topic: How to develop game from step one
Replies: 32
Views: 2228

Hey, you might be interested in this article (by me) about mmo development

http://blog.forsakenlabs.com/2009/08/05 ... nt-part-1/
by ariejan
Wed Aug 05, 2009 10:06 am
Forum: Game Programming
Topic: [READ] There's no such thing as 'Free Developers'
Replies: 19
Views: 4821

[READ] There's no such thing as 'Free Developers'

There are quite a few 'free developer wanted' posts on this forum. I don't think it's a good idea. Read here why and please let me know what you think.

http://blog.forsakenlabs.com/2009/08/05 ... developer/
by ariejan
Wed Aug 05, 2009 10:05 am
Forum: Project Announcements
Topic: (non Paid Project until game is released)Irrlicht programmer
Replies: 28
Views: 4934

@Josie Being a hobby programmer is not a problem ;-)

I wrote up my thoughts on this topic in a blog post.

http://blog.forsakenlabs.com/2009/08/05 ... developer/

Feel free to leave a comment if disagree or if you have any questions for me.