Search found 188 matches

by dreamport
Thu Jan 06, 2011 10:31 am
Forum: Beginners Help
Topic: gui elements
Replies: 4
Views: 334

ok, i'll try that one out... thnx for the help!!!
by dreamport
Thu Jan 06, 2011 10:19 am
Forum: Beginners Help
Topic: gui elements
Replies: 4
Views: 334


irr::gui::IGUIElement *elem;
elem = dev->getGUIEnvironment()->getRootGUIElement();
irr::gui::SGUIElementList list;
list = elem->getChildren();
printf("\n\nnumber: %d \n\n", list.size);

it always returns 4 for all my game page...

so how can i get the number of elements on my current page?
by dreamport
Thu Jan 06, 2011 9:40 am
Forum: Beginners Help
Topic: gui elements
Replies: 4
Views: 334

gui elements

is there a way to get the number of gui elememnts existing on my screen,

and their x and y coordinates?

thnx
by dreamport
Tue Jan 04, 2011 8:51 am
Forum: Beginners Help
Topic: about createdevice and SDL
Replies: 0
Views: 454

about createdevice and SDL

can i get something from create device, and render it using the SDL_SetVideoMode,

i just need to transfer the existing irrlicht app to an SDL window...

thnx!!!
by dreamport
Tue Nov 16, 2010 11:11 am
Forum: Beginners Help
Topic: transparent textures..
Replies: 4
Views: 673

hey virion thnx for that.. absolutely solved my problem ^^
by dreamport
Mon Nov 15, 2010 6:37 pm
Forum: Beginners Help
Topic: about copyrights...
Replies: 2
Views: 355

about copyrights...

im planning to give my remake of battle city (nes version) and make it a 3D version,

i use irrlicht, and blender and gimp which i think is fine for redistributing apps,

but there are images on image.google.com that i've downloaded and i can't even remember where i've downloaded it,

but... since ...
by dreamport
Wed Nov 10, 2010 4:59 am
Forum: Beginners Help
Topic: mobile device...
Replies: 0
Views: 539

mobile device...

hi all,

just thinking of a mobile device that can run directly all the examples in the irrlicht tutorial.

i want to port my simple game (created on irrlicht) on a mobile device..

or if not,

im moving to xna :(

or any suggestion to which mobile device it is easy to develop games

btw... the ...
by dreamport
Tue Nov 09, 2010 8:12 am
Forum: Beginners Help
Topic: transparent textures..
Replies: 4
Views: 673

transparent textures..

i have a texture which is transparent blue...

if i load the mesh with EMT_TRANSPARENT_CHANNEL_REF with true or false,

the whole mesh disappear...
by dreamport
Tue Nov 09, 2010 3:49 am
Forum: Beginners Help
Topic: position issues
Replies: 11
Views: 1521

about having an IanimatedMeshSceneNode and load my b3d,

can i add my b3d to some "NOT" animatedSceneNode?

thnx..
by dreamport
Mon Nov 08, 2010 4:55 am
Forum: Beginners Help
Topic: position issues
Replies: 11
Views: 1521

b3d files have their position already set when loaded...

like ive created them in blender.. and when i export them to b3d and load it to irrlicht.. their positions are already the same in blender....

but the problem is their holding on to their positons as (0, 0, 0) as their origin (for each ...
by dreamport
Sun Nov 07, 2010 4:25 pm
Forum: Beginners Help
Topic: position issues
Replies: 11
Views: 1521

here's my code

when i set the staticnode to the position of node, its still at its default position...






#include <irrlicht.h>


using namespace irr;

using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;


int main()
{


IrrlichtDevice *device ...
by dreamport
Sun Nov 07, 2010 3:28 am
Forum: Beginners Help
Topic: position issues
Replies: 11
Views: 1521

ok just to be precise...

here's exactly what i did...

create a level....

then add about 30 respawn point (separately) for my objects...

but the problem is all my respawn point coordinates are 0, 0, 0..

because its absolute..

ive already set my objects to be the child of my level,
and vice ...
by dreamport
Sun Nov 07, 2010 2:34 am
Forum: Beginners Help
Topic: position issues
Replies: 11
Views: 1521

ive tried to add them as a child... but still in 0, 0, 0, coordinates

one thing...

after loading each mesh, scale up all my things by 10,

then by getting their transformedbox, it seems that the scale was ignored...

so the distance are very near to each other...

is there a way to also relate the ...
by dreamport
Sat Nov 06, 2010 9:31 am
Forum: Beginners Help
Topic: position issues
Replies: 11
Views: 1521

already tried... but still the same..

ive also tried to set my level as the parent of my ojects but still the same...

hmmm hope i can get answers...

thnx
by dreamport
Sat Nov 06, 2010 5:08 am
Forum: Beginners Help
Topic: position issues
Replies: 11
Views: 1521

position issues

i have a main level (map)

then add some objects..

but all the objects have the position 0, 0, 0,

how can i get its position with relative to may map?

thnx