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- Sun Jul 26, 2009 9:13 pm
- Forum: Beginners Help
- Topic: Detect screen(s) resolution(s)
- Replies: 3
- Views: 469
Detect screen(s) resolution(s)
My end goal is to make an irrlicht game that has the capability to run in multiple monitors. Currently I initialize my device like this IrrlichtDevice *device = createDevice(video::EDT_OPENGL, core::dimension2d<s32 > (3840, 1080), 32, true, false, false, &receiver); Which opens the game in full ...