My end goal is to make an irrlicht game that has the capability to run in multiple monitors.
Currently I initialize my device like this
IrrlichtDevice *device = createDevice(video::EDT_OPENGL, core::dimension2d<s32 > (3840, 1080), 32, true, false, false, &receiver);
Which opens the game in ...
Search found 1 match
- Sun Jul 26, 2009 9:13 pm
- Forum: Beginners Help
- Topic: Detect screen(s) resolution(s)
- Replies: 3
- Views: 572