Search found 105 matches

by cheshirekow
Mon Oct 04, 2010 11:29 pm
Forum: Code Snippets
Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
Replies: 14
Views: 9503

Updated with new version. See original post for details. Sources Here
by cheshirekow
Mon Oct 04, 2010 10:26 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht on linux inside windows managers
Replies: 8
Views: 3570

I agree, user events and system events are different and should probably be treated that way.

I've discovered a few things recently and I would like to point out what I've learned for future reference. I was previously a bit puzzled why irrlicht worked when attached to a wxGLCanvas but not a normal ...
by cheshirekow
Mon Sep 20, 2010 5:45 pm
Forum: Code Snippets
Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
Replies: 14
Views: 9503

What is the compiler output tecan, and what is that you linked to?
by cheshirekow
Wed Sep 15, 2010 7:56 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht on linux inside windows managers
Replies: 8
Views: 3570

Thanks for the reply.


does not look to me as if you are interested in a proper discussion about the further development.


Meh. I would be interested in participating in a proper discussion, if there is already a thread for this idea I'd be happy to give my input there, or if this thread ...
by cheshirekow
Tue Sep 14, 2010 5:43 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht on linux inside windows managers
Replies: 8
Views: 3570

Well, I wanted to get a sense of if there was anything in the works so I didn't replicate any effort, or end up with a source tree that was uncontrollably out of sync with the repository. Also, I was hoping to get some feedback on my understanding of the issues to avoid wasting time if I was ...
by cheshirekow
Mon Sep 13, 2010 7:40 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht on linux inside windows managers
Replies: 8
Views: 3570

That is good to know. I guess the important thing to note then is that it is a low priority for y'all. In the meantime, I have added to my wxWigets+Irrlicht+Linux post a patch that adds a new type of event (Window event) and changed the linux irrlicht device to override the null device and intercept ...
by cheshirekow
Fri Sep 10, 2010 8:55 pm
Forum: Code Snippets
Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
Replies: 14
Views: 9503

Updated version, does not require patched sources. Save these file in a directory like this


wxIrrlicht
|-- Makefile
|-- wxIrrlichtCanvas.cpp
|-- wxIrrlichtCanvas.h
|-- test
| |-- wxIrrlichtTest.cpp
| |-- sydney.md2
| |-- sydney.bmp


The model and texture files "sydney.md2" and "sydney ...
by cheshirekow
Fri Sep 10, 2010 3:14 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht on linux inside windows managers
Replies: 8
Views: 3570

irrlicht on linux inside windows managers

Hello Devs,

I'm aware the most users of the engine are creating games that are intended to run full screen. I'm in the camp that would like to use irrlicht to render a scene inside a gui. I'm also in the camp that targets linux. I'm aware the intersection of these two is actually quite small, but ...
by cheshirekow
Fri Sep 03, 2010 8:54 pm
Forum: Code Snippets
Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
Replies: 14
Views: 9503

Hey Sud, I'm not sure. It's probably just that stupid website. I'm working on updating the patch so I'll post again in a few days and just post the source directly.

Right now, I'm skeptical that it's even necessary to alter the source. The reason is that those errors that are seen when using the ...
by cheshirekow
Tue Aug 31, 2010 2:33 pm
Forum: Code Snippets
Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
Replies: 14
Views: 9503

Obligatory Screenshot. Ubuntu 10.04 AMD64

Image

Uploaded with ImageShack.us
by cheshirekow
Mon Aug 30, 2010 11:31 pm
Forum: Bug reports
Topic: [fixed]Loading an archive that is embedded in the executable
Replies: 10
Views: 3708

With no better alternative, I altered the source, adding the following method to the IFileSystem interface and CFileSystem class.



// patch by cheshirekow 30 Aug 2010
bool CFileSystem::addFileArchive( IReadFile* file, bool takeOwnership,
bool ignoreCase, bool ignorePaths,
const core::stringc ...
by cheshirekow
Mon Aug 30, 2010 10:44 pm
Forum: Bug reports
Topic: [fixed]Loading an archive that is embedded in the executable
Replies: 10
Views: 3708

but how do I get the IArchive object. All I have is an IReadFile object.
by cheshirekow
Mon Aug 30, 2010 7:48 pm
Forum: Bug reports
Topic: [fixed]Loading an archive that is embedded in the executable
Replies: 10
Views: 3708

[fixed]Loading an archive that is embedded in the executable

I have a program that is based on a plugin-like architecture. The base program doesn't require a lot of resources, so I've been thinking about embedding them all into the executable (about 1MB worth).

In order to keep the space down, I thought I would archive my meshes together with their textures ...
by cheshirekow
Thu Aug 26, 2010 8:22 pm
Forum: Code Snippets
Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
Replies: 14
Views: 9503

Irrlicht + wxWidgets + Linux (updated 04 October 2010)

Update 04 October 2010: new sources

Irrlicht plays well with wxWidgets on windows, as one can just get a handle to the window you want to render in, and pass that pointer to the createDeviceEx() function. On linux, it's a little harder. So there's two ways to do this. The easy way, and the right ...
by cheshirekow
Tue Mar 30, 2010 4:18 pm
Forum: Beginners Help
Topic: Reducing Render Time
Replies: 11
Views: 1037

Oh nice. That seems very easy to use as well. So for a (mostly) static scene, if all the meshes are batched together using a CBatchingMesh then it will reduce the number of draw calls and speed things up. Roughly speaking, will this be the same as if all the meshes were actually loaded as a single ...