Search found 105 matches
- Mon Oct 04, 2010 11:29 pm
- Forum: Code Snippets
- Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
- Replies: 14
- Views: 9503
- Mon Oct 04, 2010 10:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht on linux inside windows managers
- Replies: 8
- Views: 3570
I agree, user events and system events are different and should probably be treated that way.
I've discovered a few things recently and I would like to point out what I've learned for future reference. I was previously a bit puzzled why irrlicht worked when attached to a wxGLCanvas but not a normal ...
I've discovered a few things recently and I would like to point out what I've learned for future reference. I was previously a bit puzzled why irrlicht worked when attached to a wxGLCanvas but not a normal ...
- Mon Sep 20, 2010 5:45 pm
- Forum: Code Snippets
- Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
- Replies: 14
- Views: 9503
- Wed Sep 15, 2010 7:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht on linux inside windows managers
- Replies: 8
- Views: 3570
- Tue Sep 14, 2010 5:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht on linux inside windows managers
- Replies: 8
- Views: 3570
- Mon Sep 13, 2010 7:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht on linux inside windows managers
- Replies: 8
- Views: 3570
That is good to know. I guess the important thing to note then is that it is a low priority for y'all. In the meantime, I have added to my wxWigets+Irrlicht+Linux post a patch that adds a new type of event (Window event) and changed the linux irrlicht device to override the null device and intercept ...
- Fri Sep 10, 2010 8:55 pm
- Forum: Code Snippets
- Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
- Replies: 14
- Views: 9503
- Fri Sep 10, 2010 3:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht on linux inside windows managers
- Replies: 8
- Views: 3570
irrlicht on linux inside windows managers
Hello Devs,
I'm aware the most users of the engine are creating games that are intended to run full screen. I'm in the camp that would like to use irrlicht to render a scene inside a gui. I'm also in the camp that targets linux. I'm aware the intersection of these two is actually quite small, but ...
I'm aware the most users of the engine are creating games that are intended to run full screen. I'm in the camp that would like to use irrlicht to render a scene inside a gui. I'm also in the camp that targets linux. I'm aware the intersection of these two is actually quite small, but ...
- Fri Sep 03, 2010 8:54 pm
- Forum: Code Snippets
- Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
- Replies: 14
- Views: 9503
- Tue Aug 31, 2010 2:33 pm
- Forum: Code Snippets
- Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
- Replies: 14
- Views: 9503
- Mon Aug 30, 2010 11:31 pm
- Forum: Bug reports
- Topic: [fixed]Loading an archive that is embedded in the executable
- Replies: 10
- Views: 3708
- Mon Aug 30, 2010 10:44 pm
- Forum: Bug reports
- Topic: [fixed]Loading an archive that is embedded in the executable
- Replies: 10
- Views: 3708
- Mon Aug 30, 2010 7:48 pm
- Forum: Bug reports
- Topic: [fixed]Loading an archive that is embedded in the executable
- Replies: 10
- Views: 3708
[fixed]Loading an archive that is embedded in the executable
I have a program that is based on a plugin-like architecture. The base program doesn't require a lot of resources, so I've been thinking about embedding them all into the executable (about 1MB worth).
In order to keep the space down, I thought I would archive my meshes together with their textures ...
In order to keep the space down, I thought I would archive my meshes together with their textures ...
- Thu Aug 26, 2010 8:22 pm
- Forum: Code Snippets
- Topic: Irrlicht + wxWidgets + Linux (updated 04 October 2010)
- Replies: 14
- Views: 9503
Irrlicht + wxWidgets + Linux (updated 04 October 2010)
Update 04 October 2010: new sources
Irrlicht plays well with wxWidgets on windows, as one can just get a handle to the window you want to render in, and pass that pointer to the createDeviceEx() function. On linux, it's a little harder. So there's two ways to do this. The easy way, and the right ...
Irrlicht plays well with wxWidgets on windows, as one can just get a handle to the window you want to render in, and pass that pointer to the createDeviceEx() function. On linux, it's a little harder. So there's two ways to do this. The easy way, and the right ...
- Tue Mar 30, 2010 4:18 pm
- Forum: Beginners Help
- Topic: Reducing Render Time
- Replies: 11
- Views: 1037
Oh nice. That seems very easy to use as well. So for a (mostly) static scene, if all the meshes are batched together using a CBatchingMesh then it will reduce the number of draw calls and speed things up. Roughly speaking, will this be the same as if all the meshes were actually loaded as a single ...
