Search found 13 matches
- Tue Nov 23, 2010 12:27 pm
- Forum: Off-topic
- Topic: C++ or C# better for .net programming?
- Replies: 5
- Views: 1107
C# is better in almost all aspects when programming .Net. You have for instance linq and lambdas both of which are AFAIK not nativly supported by managed C++. Also many CLI features that are at the foundation of .Net like garbage collection and delegates are tacked onto C++ which makes them feel clu...
- Tue Nov 09, 2010 10:33 am
- Forum: Off-topic
- Topic: JavaScript buggy game
- Replies: 8
- Views: 1017
- Sat Oct 23, 2010 12:17 am
- Forum: Beginners Help
- Topic: Hashes ...
- Replies: 14
- Views: 946
Well, it still depends on the question about why you want to hash the strings in the first place. If it is for performance gains when you compare or find these strings, MurmurHash clearly wins. Using MD5 actually makes comparison slower for most use cases compared to just using strcmp. MD5 uses 128b...
- Thu Oct 21, 2010 9:51 am
- Forum: Beginners Help
- Topic: Hashes ...
- Replies: 14
- Views: 946
- Tue Aug 24, 2010 12:51 pm
- Forum: Beginners Help
- Topic: Why light not affect huge scale objects?
- Replies: 3
- Views: 291
- Wed Aug 04, 2010 10:07 am
- Forum: Beginners Help
- Topic: Shaders multi-pass, techniques support
- Replies: 14
- Views: 2276
I realize the cost of state changes and the importance of batching, but I don't see how your implied method of rendering all the first passes, then the second passes, etc. uses any less state changes. You still need to set the material once per mesh, per pass, unless you optimize it so that setMate...
- Tue Aug 03, 2010 11:36 pm
- Forum: Beginners Help
- Topic: Shaders multi-pass, techniques support
- Replies: 14
- Views: 2276
And looking at the OGRE documentation, I don't think that it automatically blends multiple passes together for you either. I think (if I'm reading this right; correct me if I'm wrong) that the techniques and passes are what I described above - just different options for what shader to use. Actually...
- Mon Oct 05, 2009 11:35 pm
- Forum: Off-topic
- Topic: Why so many people use MSVC?
- Replies: 70
- Views: 12681
No.Lil Margin wrote:really?BTW, i thought the Express Edition was fully functional Sad , only limited for non-commercial works
Visual Studio Express FAQ wrote: Can I use Express Editions for commercial use?
Yes, there are no licensing restrictions for applications built using Visual Studio Express Editions.
- Sat Oct 03, 2009 11:14 pm
- Forum: Off-topic
- Topic: "Irrlicht" pronunciation :D.
- Replies: 22
- Views: 5457
Reiner has pronunciation of Irrlicht all wrong, but his Streichholzschächtelchen is almost right. Anyway, I wouldn't pronounce Irrlicht like the girl either. The lichtpart is right, but eerrrrrrr is wrong. The Irr part is more like the ur in urban, though a bit more ee-like. Hard to describe obvious...
- Mon Sep 14, 2009 10:32 pm
- Forum: Project Announcements
- Topic: Buggy Race
- Replies: 31
- Views: 14331
Nice I would say but unfortunately, the buggy seem to fly over the floor (maybe it's due to ssao). Probably more due to the glare effect. The glare steals a lot of the details too, I'd turn it down a notch or two. Also it looks from the video as if there are dark areas bleeding over to lighter ones...
- Fri Sep 11, 2009 4:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Engine Screenshots for Engine - Get in Front of New Users
- Replies: 9
- Views: 1608
- Thu Sep 10, 2009 1:42 pm
- Forum: Game Programming
- Topic: Framework/engine design
- Replies: 9
- Views: 3441
Designing an engine in UML never worked for me. Especially since class diagrams only show the static aspects and modeling dynamic aspects is way too tedious this way. After getting enough general ideas from the internet, books, etc. I start on paper by laying out subsystems in a a way that seems sen...
- Thu Aug 20, 2009 10:52 am
- Forum: Game Programming
- Topic: classes vs structure
- Replies: 11
- Views: 3404