Search found 7 matches

by marmz
Thu Jul 30, 2009 4:30 pm
Forum: Beginners Help
Topic: Understanding Hello World (questions comented)
Replies: 6
Views: 524

Understanding texture mapping

Does anyone knows a good tutorial (possibly for GIMP) for understanding how to create BMP textures and bind them to 3d objects? I mean.. lookin at the file sydney.bmp i can't uderstand how the texture pieces are assigned tho the meshes when loaded in Irrlicht.

ty :roll:
by marmz
Thu Jul 30, 2009 1:29 pm
Forum: Project Announcements
Topic: Grass Node v0.3.x
Replies: 109
Views: 101679

Help compiling in Linux

Hi all.
I'm trying to compile the GrassPatchSceneNode
here's output:
------------------------------------------------------------------------
main.cpp: In function ‘int main()’:
main.cpp:311: error: ‘ALLOW_ZWRITE_ON_TRANSPARENT’ is not a member of ‘irr::scene ...
by marmz
Thu Jul 30, 2009 1:15 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 200637

SOLVED

Ok.. it was much simple than i expected...
I was putting executable in wrong place... :shock:
now i created a folder bin/ inside project folder.. and put executable there.
and now it loads xml design and textures.

thank u for help.. :oops: program is very nice :lol:
by marmz
Thu Jul 30, 2009 11:31 am
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 200637

The app is the main program in Procedural Trees (latest version). I wrote no app for now.
I recompiled it with -g flag.
GDB output:
-------------------------------------------------------------------------------------------------------
Program received signal SIGSEGV, Segmentation fault.
0x0804cab3 ...
by marmz
Thu Jul 30, 2009 9:32 am
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 200637

Recompiled also Irrlicht with no optimization.


Program received signal SIGSEGV, Segmentation fault.
0x0804cab3 in irr::IReferenceCounted::drop () at ../../include/SMaterial.h:251
251 //! Sets the i-th texture
Current language: auto; currently c++

(gdb) bt
#0 0x0804cab3 in irr::IReferenceCounted ...
by marmz
Wed Jul 29, 2009 5:08 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 200637

ok. i recompiled without flags: -O3 -ffast-math
now we have this:
----------------------------------------------------------------------------------------------
Program received signal SIGSEGV, Segmentation fault.
0x0804cab3 in irr::IReferenceCounted::drop () at ../../include/SMaterial.h:251
251 ...
by marmz
Wed Jul 29, 2009 3:36 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 200637

Procedural Trees on Linux

Hi everyone. I succesfully compiled Ptrees on Debian.
But at run i get a Segfault.
Here's GDB debug output:
----------------------------------------------------------------------
Program received signal SIGSEGV, Segmentation fault.
0x0804bf9c in main () at ../../include/vector3d.h:28
28
Current ...