Does anyone knows a good tutorial (possibly for GIMP) for understanding how to create BMP textures and bind them to 3d objects? I mean.. lookin at the file sydney.bmp i can't uderstand how the texture pieces are assigned tho the meshes when loaded in Irrlicht.
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Search found 7 matches
- Thu Jul 30, 2009 4:30 pm
- Forum: Beginners Help
- Topic: Understanding Hello World (questions comented)
- Replies: 6
- Views: 336
- Thu Jul 30, 2009 1:29 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 83833
Help compiling in Linux
Hi all. I'm trying to compile the GrassPatchSceneNode here's output: ------------------------------------------------------------------------ main.cpp: In function ‘int main()’: main.cpp:311: error: ‘ALLOW_ZWRITE_ON_TRANSPARENT’ is not a member of ‘irr::scene’ ---------------------------------------...
- Thu Jul 30, 2009 1:15 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172534
SOLVED
Ok.. it was much simple than i expected...
I was putting executable in wrong place...
now i created a folder bin/ inside project folder.. and put executable there.
and now it loads xml design and textures.
thank u for help.. program is very nice
I was putting executable in wrong place...
now i created a folder bin/ inside project folder.. and put executable there.
and now it loads xml design and textures.
thank u for help.. program is very nice
- Thu Jul 30, 2009 11:31 am
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172534
The app is the main program in Procedural Trees (latest version). I wrote no app for now. I recompiled it with -g flag. GDB output: ------------------------------------------------------------------------------------------------------- Program received signal SIGSEGV, Segmentation fault. 0x0804cab3 ...
- Thu Jul 30, 2009 9:32 am
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172534
Recompiled also Irrlicht with no optimization. Program received signal SIGSEGV, Segmentation fault. 0x0804cab3 in irr::IReferenceCounted::drop () at ../../include/SMaterial.h:251 251 //! Sets the i-th texture Current language: auto; currently c++ (gdb) bt #0 0x0804cab3 in irr::IReferenceCounted::dro...
- Wed Jul 29, 2009 5:08 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172534
ok. i recompiled without flags: -O3 -ffast-math now we have this: ---------------------------------------------------------------------------------------------- Program received signal SIGSEGV, Segmentation fault. 0x0804cab3 in irr::IReferenceCounted::drop () at ../../include/SMaterial.h:251 251 //!...
- Wed Jul 29, 2009 3:36 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172534
Procedural Trees on Linux
Hi everyone. I succesfully compiled Ptrees on Debian. But at run i get a Segfault. Here's GDB debug output: ---------------------------------------------------------------------- Program received signal SIGSEGV, Segmentation fault. 0x0804bf9c in main () at ../../include/vector3d.h:28 28 Current lang...