Search found 5 matches
- Thu Mar 18, 2010 9:42 am
- Forum: Advanced Help
- Topic: Low FPS only in one way
- Replies: 3
- Views: 581
- Sat Mar 13, 2010 4:02 pm
- Forum: Advanced Help
- Topic: Low FPS only in one way
- Replies: 3
- Views: 581
more precise informations
I create an image about my problem.
And the 2 main things that I noticed:
1. Mainly after the computer restart the problem is not exists for a while
2. The FPS is low only in that case if the player moves. If it stands, FPS is okay, camera speed is fine too.
And the 2 main things that I noticed:
1. Mainly after the computer restart the problem is not exists for a while
2. The FPS is low only in that case if the player moves. If it stands, FPS is okay, camera speed is fine too.
- Sun Mar 07, 2010 8:52 pm
- Forum: Advanced Help
- Topic: Low FPS only in one way
- Replies: 3
- Views: 581
Low FPS only in one way
Hello, I have a terrain from 37.000 polygons. There are only 3-6 pieces of 512x512 texture in it. I use a Mac, but tested this stuff on 3 different Macs. The result is the same. The problem: There are about 4-5 point, space on the terrain where if I fly with the player the FPS will be extremly low: ...
- Mon Aug 03, 2009 5:51 pm
- Forum: Bug reports
- Topic: Possible Z-Buffer problem under Mac
- Replies: 4
- Views: 729
Thanks for your answers! We tried it on 3 different Macs: 2 iMac, one width ATI Radeon X1600, another width NVidia card, I guess, and on a Mac Book width Intel GMA950. The result was always the same, but under Vista and XP it was fine. As soon as we have tried out what you’ve suggested I’ll write yo...
- Mon Aug 03, 2009 3:48 am
- Forum: Bug reports
- Topic: Possible Z-Buffer problem under Mac
- Replies: 4
- Views: 729
Possible Z-Buffer problem under Mac
Hi! I hope I’ve written this to the right forum. We're developing a multiplatform game using Irrlicht engine for Mac OS X and Windows. We have actually two problems. The first problem is present on both platforms: it seems smooth groups from Maya object file don’t work in a proper way. The second on...