Search found 6 matches

by panoramic
Thu Nov 25, 2010 6:15 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 24737

Tutorial7 demonstrates how to add collision detection.
Yes, but the zip points on tutorial #2.
by panoramic
Sat Jun 05, 2010 2:52 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 251130

It's a very good news. Huge masterpiece.
by panoramic
Thu Nov 26, 2009 6:51 pm
Forum: Project Announcements
Topic: IrrDelphi (Irrlicht183, irrKlang130b) Delphi\Pascal headers
Replies: 54
Views: 47880

I just downloaded your project and ran some examples.
Contratulations!
It's a great job!
by panoramic
Mon Nov 23, 2009 7:49 pm
Forum: Project Announcements
Topic: IrrlichtPas: Pascal bindings for Irrlicht
Replies: 11
Views: 5656

To work with Irrlicht without wrapper and using the pascal language is a dream for me.
How can you reach that?
by panoramic
Mon Nov 23, 2009 3:00 pm
Forum: Project Announcements
Topic: IrrlichtPas: Pascal bindings for Irrlicht
Replies: 11
Views: 5656

I shall upload pas-headers for direct work with Irrlicht without wrappers
I'm very interested for that !
I intend to upgrade my software (written in Delphi) to a tool able to build 3D games with Irrlicht.
by panoramic
Thu Nov 12, 2009 9:40 am
Forum: Project Announcements
Topic: IrrlichtPas: Pascal bindings for Irrlicht
Replies: 11
Views: 5656

I'm very interested by your adaptation to pascal (Delphi).
I downloaded your software and I tried to run the examples with Delphi6.

First of all, in the file IrrlichtWrapper.pas , I had to change in function IrrAddTiledTerrain the line smoothing: integer = 0.0; by:
smoothing: integer = 0; and it ...