Search found 111 matches
- Mon May 29, 2006 10:01 pm
- Forum: Off-topic
- Topic: I quit my job today for irrlicht
- Replies: 37
- Views: 7966
Haven't visited these forums for a while... First of all; all the best I hope it all goes well. But I am just a little concerned, your last post seemed a bit delusional (for a lack of better words) This glove with motion sensors? Government cover ups, making irrlicht programmers rich? I get the whol...
- Mon Dec 12, 2005 8:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: this is so f*****g annoying!!!!
- Replies: 9
- Views: 884
- Mon Dec 05, 2005 2:33 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht + VB6
- Replies: 18
- Views: 1775
But if you research and practice you can do lots of tricks with vb not known before like u can use pointers in vb if you know how to. But in C you can you use pointers out of box, theres no 'tricking' the interpreter or anything. I agree with the person who said VB can be used well for scripting. B...
- Fri Dec 02, 2005 12:57 am
- Forum: Off-topic
- Topic: i hate being a noob
- Replies: 14
- Views: 1064
I don't wanna be the one to tell you this but your idea is painfully complicated... Do you know why there are so few MMORPG games, because they take a very long time to design and make. The idea your proposing would take a team of maybe 30 people all working hard together for the best part of probab...
- Wed Nov 30, 2005 11:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 0.14.0
- Replies: 77
- Views: 9749
- Wed Nov 23, 2005 11:56 pm
- Forum: Off-topic
- Topic: 100% Logical
- Replies: 14
- Views: 1228
true logic states that not knowing everything gives you a bias knowledge. Where is this 'true' logic and where does it make such a retarded claim? There is bias in opinions not logic or knowledge. Knowledge can't be biased because it can be proved with logic. Logic can't be biased either because it...
- Mon Nov 21, 2005 1:43 pm
- Forum: Beginners Help
- Topic: SPINTZ WTF?
- Replies: 36
- Views: 1485
- Tue Nov 15, 2005 2:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Challenge of the month poll
- Replies: 30
- Views: 4289
- Wed Nov 09, 2005 11:21 am
- Forum: Off-topic
- Topic: Wanna know what REALLY sucks?
- Replies: 32
- Views: 2944
I got beaten seriously badly on the Super Monkey Ball minigames (specifically monkey fight) by my flatmate, (and she didn't even have the console or ever play the game before :cry: ) I spent a good part of my summer playing the game, and she whooped me bad. It was really funny though because we were...
- Wed Nov 09, 2005 10:57 am
- Forum: Beginners Help
- Topic: virtual void Point(irr::core::vector3df Vec2,f32 Speed)
- Replies: 6
- Views: 376
- Fri Nov 04, 2005 12:14 pm
- Forum: Off-topic
- Topic: irrlicht user map
- Replies: 15
- Views: 1781
- Thu Nov 03, 2005 8:06 pm
- Forum: Beginners Help
- Topic: SMaterial Error
- Replies: 10
- Views: 543
use /NODEFAULTLIB:library The answer's right there, just tell your compiler to ignore LIBCMT Thats the warning not the error. I wouldn't suggest using switches just because the compiler tells you to. (As in this it its a hack round a problem that doesn't exist, not the solution) As for your error y...
- Thu Nov 03, 2005 8:01 pm
- Forum: Beginners Help
- Topic: Crouch while key pressed issue
- Replies: 2
- Views: 305
Re: Crouch while key pressed issue
bool OnEvent(SEvent event) { if (event.EventType == irr::EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown ) { switch(event.KeyInput.Key) { case irr::KEY_KEY_C: { Crouch() return true; } } if (event.EventType == irr::EET_KEY_INPUT_EVENT && !event.KeyInput.PressedDown ) { switch(even...
- Thu Nov 03, 2005 7:56 pm
- Forum: Off-topic
- Topic: irrlicht user map
- Replies: 15
- Views: 1781
- Thu Nov 03, 2005 7:46 pm
- Forum: Beginners Help
- Topic: Save/Load System?
- Replies: 4
- Views: 506
If ever one of your objects you wish to save includes: pointers, (including irr::string and irr::array and irr::list ) inherited classes, (anything which derives from irr::IUnknown) than your in a lot of trouble with that method, as you will write the pointer address and when you load it back you wi...