Nevermind, I solved. It must be bug in Irrlicht or in my code.
I just moved 2nd camera creation code right before main loop (after loading level, enemies...)
Search found 8 matches
- Thu Aug 27, 2009 2:55 pm
- Forum: Advanced Help
- Topic: White shadows with second camera node
- Replies: 2
- Views: 508
- Thu Aug 27, 2009 11:12 am
- Forum: Advanced Help
- Topic: White shadows with second camera node
- Replies: 2
- Views: 508
White shadows with second camera node
I have normal black shadows, when using only one camera node, but
they change to white if I use another cam. node (first is set as active).
I use second cam. node for projective texturing.
How to get black shadows back?
they change to white if I use another cam. node (first is set as active).
I use second cam. node for projective texturing.
How to get black shadows back?
- Sun Aug 16, 2009 1:05 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 533288
- Sun Aug 16, 2009 11:18 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 533288
- Sat Aug 15, 2009 4:26 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 533288
- Mon Aug 03, 2009 11:13 am
- Forum: Code Snippets
- Topic: My shaders
- Replies: 11
- Views: 3822
- Mon Aug 03, 2009 11:12 am
- Forum: Code Snippets
- Topic: My shaders
- Replies: 11
- Views: 3822
- Sun Aug 02, 2009 4:44 pm
- Forum: Code Snippets
- Topic: My shaders
- Replies: 11
- Views: 3822