Search found 26 matches

by inovermyhead
Sun Sep 20, 2009 2:31 pm
Forum: Beginners Help
Topic: Blender vs Irrlicht
Replies: 4
Views: 611

Thanks, I was just trying to see if i could get away without so much programming. trying to make objects move in realtime skeletal animation is a bit hard for me. don't have a clue how to proceed. Seeing that i am confortable with Blender i thought that might be the best way to go. Plus my project o...
by inovermyhead
Sun Sep 20, 2009 12:51 am
Forum: Beginners Help
Topic: Blender vs Irrlicht
Replies: 4
Views: 611

Blender vs Irrlicht

Blender has a game engine. Never thought much about it but looked at a book on the engine a few days ago. I was told that it supports physics, collision detection, interacting all in realtime, and NO programming required (their words) I am not the best at programming ( took me a few years to get c++...
by inovermyhead
Mon Sep 07, 2009 3:30 pm
Forum: Off-topic
Topic: reading source code
Replies: 5
Views: 870

Sorry, i should have been clearer but i was in a rush. I know C++ very well, well sort of but reading someone elses code is an education Some people break rules, and make the code more confusing. I am just trying to read code on skeletal animation I am trying to develop aa aquarium in realtime inove...
by inovermyhead
Mon Sep 07, 2009 2:24 pm
Forum: Off-topic
Topic: reading source code
Replies: 5
Views: 870

reading source code

I am trying to look at code so i can learn but some of the code i looked at are so complicated it is next to impossible to understand a thing. This might sound dumb but any tips on reading source codes? (C++)


inovermyhead
by inovermyhead
Tue Sep 01, 2009 12:04 am
Forum: Beginners Help
Topic: problems compiling
Replies: 10
Views: 468

Dragging it worked. i guess i have a long way to go before i get comfortable with irrlicht. Thanks to everyone for their help

inovermyhead
by inovermyhead
Mon Aug 31, 2009 2:29 pm
Forum: Beginners Help
Topic: problems compiling
Replies: 10
Views: 468

I did not go into detail because i did not want to bother you. I am a beginner and trying to figure it out for myself. No luck so far. Yes i get " this application failed because irrlicht.dll was not found I have tried going to many different folders

inovermeyhead
by inovermyhead
Sun Aug 30, 2009 11:11 pm
Forum: Beginners Help
Topic: problems compiling
Replies: 10
Views: 468

Yeah , i did that but now i am getting a .dll error. Not sure why. what i will do is fool with it and maybe i can get it to work thanks for your help

inovermyhead
by inovermyhead
Sun Aug 30, 2009 2:10 pm
Forum: Beginners Help
Topic: problems compiling
Replies: 10
Views: 468

My path is different but everything is there include and lib files and i went to tools options projects solutions/ VC++ directories I can't see the problem C:\3Dfish\gameengine\irrlicht-1.5\lib C:\3Dfish\gameengine\irrlicht-1.5\include It should work. I did something worng. Thanks anyway inovermyhead
by inovermyhead
Sat Aug 29, 2009 7:46 pm
Forum: Beginners Help
Topic: problems compiling
Replies: 10
Views: 468

problems compiling

I am using vs 2008 express edition The erros are linking errors. Here is waht i did I went to tools/options / vC++directories then i added the include and the lib files When i try to compile the heelo world examplei get ------ Build started: Project: hhhhh, Configuration: Debug Win32 ------ Compilin...
by inovermyhead
Fri Aug 21, 2009 1:34 am
Forum: Beginners Help
Topic: b3d model loader
Replies: 1
Views: 132

b3d model loader

i was told on another forum that irrlicht has a b3d model loader. Can't find it using search

inovermyhead
by inovermyhead
Mon Aug 10, 2009 3:39 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170490

I thought it is your project so i could get an answer here , i'll read the link, Thanks

inovermyhad
by inovermyhead
Sun Aug 09, 2009 8:34 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170490

i was trying out the program it works great but i am having a problem with intergrating first off not exactly sure what a user writable directory is I assumed it was a temp directory I have I unzipped to c:\irrbutils, just not sure where to set the enviroment varibles, a little detail would help ( s...
by inovermyhead
Fri Aug 07, 2009 11:32 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170490

That worked, i thought i did unzip it into scripts :oops:

inovermyhead
by inovermyhead
Fri Aug 07, 2009 2:26 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170490

Yes, i was refering to irrb. irrb.py does not exist in scripts folder, in the scripts folder i have bpydata, bpymodules, data folders and lots of files. In the bpymodules folder i have a folder colladaImEx and lots of files. i was going to reinstall but i don't thnik that will make a difference. i m...
by inovermyhead
Fri Aug 07, 2009 1:19 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170490

I deleted my old Blender files and download the newest version 2.49 i installed with python 2.62 and now i have scripts folder. :D I installed irrmesh into it but it does not show up on export menu, maybe because it 's a newer version. On the old Blender 2.46 i installed on C:\Blender because i had ...