Hi,
It's nice have discussions about irrlicht threading support, i really would like to have this, but i would like to "over parallelization" things. All we know that thread have a cost. To me thread need stay at low level and controlled by irrlicht as threading build block does, central dispatch ...
Search found 14 matches
- Sun May 23, 2010 2:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht threading support
- Replies: 30
- Views: 9392
- Sat May 22, 2010 2:31 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht threading support
- Replies: 30
- Views: 9392
- Fri May 21, 2010 5:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht threading support
- Replies: 30
- Views: 9392
- Fri May 21, 2010 1:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht threading support
- Replies: 30
- Views: 9392
Irrlicht threading support
Hi,
This is created to exchange ideas about how we could implement threading in Irrlicht. The conversation start in this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=38505 .
What we discuss here:
- features desire
- possible architecture following irrlicht style
i will post my ...
This is created to exchange ideas about how we could implement threading in Irrlicht. The conversation start in this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=38505 .
What we discuss here:
- features desire
- possible architecture following irrlicht style
i will post my ...
- Fri May 21, 2010 12:47 pm
- Forum: Advanced Help
- Topic: Multi threaded Loading
- Replies: 8
- Views: 2541
- Sun Feb 14, 2010 12:49 pm
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 178
- Views: 214503
- Sun Jan 24, 2010 10:42 pm
- Forum: Code Snippets
- Topic: Using hashes instead of enums.
- Replies: 2
- Views: 1693
- Wed Dec 23, 2009 12:15 pm
- Forum: Game Programming
- Topic: saving and loading game progress
- Replies: 3
- Views: 2341
hi,
Thank you for answer, the structure has just a example to start a discuss with you about ways to make a robust save and loading games with Irrlicht, lot of people here are making games, so i thinking this topic would be interesting.
There is a lot information about architecture, ai, etc... but ...
Thank you for answer, the structure has just a example to start a discuss with you about ways to make a robust save and loading games with Irrlicht, lot of people here are making games, so i thinking this topic would be interesting.
There is a lot information about architecture, ai, etc... but ...
- Tue Dec 22, 2009 8:46 pm
- Forum: Game Programming
- Topic: saving and loading game progress
- Replies: 3
- Views: 2341
saving and loading game progress
Hi,
I coding my game engine on top of Irrlicht, and now i thinking how can build my save and load game file format.
i using irr scene files and Irrlicht standard scene loader.
here follow format that i thinking
[game file]
[game level missions]
[ mission name="First"]
[Completed="true ...
I coding my game engine on top of Irrlicht, and now i thinking how can build my save and load game file format.
i using irr scene files and Irrlicht standard scene loader.
here follow format that i thinking
[game file]
[game level missions]
[ mission name="First"]
[Completed="true ...
- Thu Nov 05, 2009 4:49 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 243324
- Thu Nov 05, 2009 12:35 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 243324
- Tue Nov 03, 2009 12:19 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 243324
meshe loading with irr binary format
Hi,
I´m coding my own irr scene loader because i want control insert and remove meshes from scene. Until now i was using standard irr mesh format irrmesh and all work fine, but when i try load same mesh converted to irrbmesh (irr binary) any material is loaded, just the meshes. To load a irrbmesh i ...
I´m coding my own irr scene loader because i want control insert and remove meshes from scene. Until now i was using standard irr mesh format irrmesh and all work fine, but when i try load same mesh converted to irrbmesh (irr binary) any material is loaded, just the meshes. To load a irrbmesh i ...
- Sun Oct 18, 2009 2:25 am
- Forum: Everything 2d/3d Graphics
- Topic: Occlusion culling
- Replies: 25
- Views: 13813
- Sat Aug 08, 2009 6:04 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 243324
Hi,
Nice work pc0de, very long time i have looking for good scene Blender exporter and a good engine, to build my game. Until now i using Ogre and dotScene, but after i saw our work, i make a quick tests with small parts of my scenes and all look very good.
I have some question, i see that you are ...
Nice work pc0de, very long time i have looking for good scene Blender exporter and a good engine, to build my game. Until now i using Ogre and dotScene, but after i saw our work, i make a quick tests with small parts of my scenes and all look very good.
I have some question, i see that you are ...