Search found 18 matches

by lpcpp
Sun Aug 09, 2009 6:47 am
Forum: Code Snippets
Topic: Irrlicht Framework 0.1
Replies: 9
Views: 2752

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by lpcpp
Sun Aug 09, 2009 1:47 am
Forum: Beginners Help
Topic: HELP! Display mesh problem
Replies: 9
Views: 490

thanks everyone~
I tried DX9 render ,it is OK.
only software renderer has the problem.
by lpcpp
Sat Aug 08, 2009 3:06 pm
Forum: Beginners Help
Topic: HELP! Display mesh problem
Replies: 9
Views: 490

Lil Margin wrote:try

Code: Select all

node->setMaterialFlag(EMF_BACK_FACE_CULLING , false);
or and

Code: Select all

camera->setFarValue(5000.0f);
Thank, But it doesn't work.

triangles near the window's edge disapear as before.
by lpcpp
Sat Aug 08, 2009 12:19 pm
Forum: Beginners Help
Topic: HELP! Display mesh problem
Replies: 9
Views: 490

hybrid wrote:Well, I just noticed that it might also be a problem with the driver, do you use the old SW driver? The near plane culling is set in the camera.
I don't think it is the driver's problem,
But should I use

Code: Select all

smgr->getActiveCamera()->setNearValue(0.1f)
?
It doesn't work
by lpcpp
Sat Aug 08, 2009 9:53 am
Forum: Beginners Help
Topic: HELP! Display mesh problem
Replies: 9
Views: 490

hybrid wrote:near plane culling.
How to deal with it?
by lpcpp
Sat Aug 08, 2009 8:32 am
Forum: Beginners Help
Topic: HELP! Display mesh problem
Replies: 9
Views: 490

HELP! Display mesh problem

Why gun model displays like this:
Image

The model should be like this:
Image

it seems that some triangles were culled.
by lpcpp
Sat Aug 08, 2009 7:35 am
Forum: Bug reports
Topic: Bug in Meshviewer
Replies: 14
Views: 1211

Code: Select all

if (Model)
   Model->remove();
Error Here
by lpcpp
Sat Aug 08, 2009 4:26 am
Forum: Bug reports
Topic: Bug in Meshviewer
Replies: 14
Views: 1211

hybrid,did you try the models above in MeshViewer?
by lpcpp
Thu Aug 06, 2009 2:34 pm
Forum: Bug reports
Topic: Bug in Meshviewer
Replies: 14
Views: 1211

Try to find a free md3 model which also has these problems. Animations are working, at least some. I can have a look at this once I can reproduce the problem. here are 2 md3 models copied from QuakeIII, http://www.cppblog.com/Files/billhsu/players.rar The MeshViewer will give out a error box when c...
by lpcpp
Thu Aug 06, 2009 12:49 pm
Forum: Code Snippets
Topic: CustomUI v0.6 [update 22.03.09]
Replies: 12
Views: 5667

nice work.
by lpcpp
Thu Aug 06, 2009 12:39 pm
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 75314

Nice one.Thanks
by lpcpp
Thu Aug 06, 2009 12:31 pm
Forum: Bug reports
Topic: Bug in Meshviewer
Replies: 14
Views: 1211

I found that md3 file without animations works well,
But md3 file with animations have the problem.

such as this md3 model,did you test this model?
Image
by lpcpp
Thu Aug 06, 2009 12:15 pm
Forum: Bug reports
Topic: Bug in Meshviewer
Replies: 14
Views: 1211

stacktrace > Irrlicht.dll!10087054() Irrlicht.dll!100c319c() Irrlicht.dll!100c3055() Irrlicht.dll!1007adc2() Irrlicht.dll!1007f148() Irrlicht.dll!1007ca80() Irrlicht.dll!1007c7c5() Irrlicht.dll!1010acad() Irrlicht.dll!1010bde8() 09.MeshViewer.exe!0040495b() 09.MeshViewer.exe!004071ab() kmon.dll!6000...
by lpcpp
Thu Aug 06, 2009 12:10 pm
Forum: Bug reports
Topic: Bug in Meshviewer
Replies: 14
Views: 1211

hybrid wrote:You have to copy the exact error message, show the stacktrace from the debugger, and probably also upload the md3 file somewhere (if allowed). Because my md3 files work.
My md3 file is copied from quake3,
by lpcpp
Thu Aug 06, 2009 12:04 pm
Forum: Bug reports
Topic: Bug in Meshviewer
Replies: 14
Views: 1211

Image