Search found 26 matches

by dopyiii
Fri Apr 14, 2006 1:34 pm
Forum: Project Announcements
Topic: Feudalsim project just getting started
Replies: 2
Views: 940

Just a quick update: we're really starting to get the ball rolling. if anyone wants to join, help out or just check our progress, come and see!

http://www.feudalsim.com/smf/index.php

We're still looking for some graphic design help and we'd always welcome anyone who knows Irrlicht well :)
by dopyiii
Tue Apr 04, 2006 6:34 pm
Forum: Project Announcements
Topic: Feudalsim project just getting started
Replies: 2
Views: 940

I suppose that everyone that just read that is wondering where to go... :oops:

Our main page (just forums right now) is located at:
http://www.feudalsim.com

and our Sourceforge project is located at:
http://sourceforge.net/projects/feudalsim

That's better :roll:
by dopyiii
Tue Apr 04, 2006 6:32 pm
Forum: Project Announcements
Topic: Feudalsim project just getting started
Replies: 2
Views: 940

Feudalsim project just getting started

I just wanted to let the Irrlicht world know that we're starting a new open source project called Feudalsim. We plan on using Irrlicht as our 3D engine so we'll appreciate any help that anyone wants to offer. We're in the planning and design stages right now and everyone is welcome to come and see w...
by dopyiii
Thu Apr 21, 2005 9:53 pm
Forum: Advanced Help
Topic: Character falling through terrain while walking/running
Replies: 27
Views: 2233

Feel lucky that you're getting interviews! I've applied for over 120 jobs in the last two months and I've had two interviews. Of course, I won't graduate for another 5 days, so I couldn't immediately fill a position until now.

Anyway, good luck!
by dopyiii
Tue Apr 19, 2005 8:56 pm
Forum: Beginners Help
Topic: Mixing terrain-nodes impossible!
Replies: 12
Views: 785

I've had the same problem with the terrain and water thing. Sorry I don't have any ideas to fix it, though. I've tried changing the scale, culling, different textures, etc. Nothing has worked for me yet. I didn't try turning on bi/trilinear filtering. Does that help? Okay, I guess I had ONE suggesti...
by dopyiii
Mon Apr 18, 2005 10:07 pm
Forum: Advanced Help
Topic: Character falling through terrain while walking/running
Replies: 27
Views: 2233

Hey, I was just wondering if you'd made any headway with this problem...? :?:

I know that I sure haven't!
by dopyiii
Sat Apr 16, 2005 4:01 pm
Forum: Beginners Help
Topic: new gui windows in fullscreen mode
Replies: 9
Views: 460

Sorry about that! I'll let you know when it's up and working again... :oops:
by dopyiii
Sat Apr 16, 2005 1:39 am
Forum: Beginners Help
Topic: Unable to locate Component
Replies: 3
Views: 215

I'm glad that I could at least help a little :D
by dopyiii
Fri Apr 15, 2005 10:59 pm
Forum: Beginners Help
Topic: Unable to locate Component
Replies: 3
Views: 215

Have you tried putting it in your debug folder? Sorry it's only one suggestion, but it's the first :wink:
by dopyiii
Fri Apr 15, 2005 8:11 pm
Forum: Advanced Help
Topic: Character falling through terrain while walking/running
Replies: 27
Views: 2233

Absolutely! :D
by dopyiii
Fri Apr 15, 2005 4:27 pm
Forum: Advanced Help
Topic: Character falling through terrain while walking/running
Replies: 27
Views: 2233

Spintz, aren't you looking at like a billion things for people... including myself? :wink: Red, if you get Newton working, would you enlighten me on how to use it for the terrain collision gravity thing? I've considered Newton, but I didn't take the time to really give it a good once over (school + ...
by dopyiii
Fri Apr 15, 2005 2:13 am
Forum: Advanced Help
Topic: Character falling through terrain while walking/running
Replies: 27
Views: 2233

I haven't had this problem, but I have had another weird problem walking on terrain: every now and again you get "stuck". The heightmap that I'm using doesn't have any sharp edges or anything - it looks really good. I tried adjusting the falloff (?) value (I can't remember to what it's a p...
by dopyiii
Thu Apr 14, 2005 10:21 pm
Forum: Beginners Help
Topic: new gui windows in fullscreen mode
Replies: 9
Views: 460

Midnight - it works just fine in windowed mode, but not in fullscreen. I've posted the relevant source code on my server: www.coldcrow.com/djackman/wpp/stuff.zip I think that everything you'd need is in there. If you'd like the whole project to compile and play with, it's here: www.coldcrow.com/djac...
by dopyiii
Thu Apr 14, 2005 3:13 pm
Forum: Beginners Help
Topic: new gui windows in fullscreen mode
Replies: 9
Views: 460

Hmm... Well, I am instantiating a class that contains the gui and then running a display function that creates a new device, scene manager, gui environment, etc. and then populates it. I designed it to be a stand-alone thing. Could it be that I should have added the gui stuff to my "parent"...
by dopyiii
Thu Apr 14, 2005 3:01 pm
Forum: Beginners Help
Topic: shooting on terrain with collisions
Replies: 13
Views: 1285

Ooops. Reverse - switch that. It was end = (camera->getTarget() - start); and is now end = (start - camera->getTarget() );:oops: I know that many people have asked how to shoot (despite this code in the techdemo). I'm sure that all noobs (especially me) would appreciate your rewritten code :D I'm no...