Just a quick update: we're really starting to get the ball rolling. if anyone wants to join, help out or just check our progress, come and see!
http://www.feudalsim.com/smf/index.php
We're still looking for some graphic design help and we'd always welcome anyone who knows Irrlicht well
Search found 26 matches
- Fri Apr 14, 2006 1:34 pm
- Forum: Project Announcements
- Topic: Feudalsim project just getting started
- Replies: 2
- Views: 940
- Tue Apr 04, 2006 6:34 pm
- Forum: Project Announcements
- Topic: Feudalsim project just getting started
- Replies: 2
- Views: 940
I suppose that everyone that just read that is wondering where to go...
Our main page (just forums right now) is located at:
http://www.feudalsim.com
and our Sourceforge project is located at:
http://sourceforge.net/projects/feudalsim
That's better
Our main page (just forums right now) is located at:
http://www.feudalsim.com
and our Sourceforge project is located at:
http://sourceforge.net/projects/feudalsim
That's better
- Tue Apr 04, 2006 6:32 pm
- Forum: Project Announcements
- Topic: Feudalsim project just getting started
- Replies: 2
- Views: 940
Feudalsim project just getting started
I just wanted to let the Irrlicht world know that we're starting a new open source project called Feudalsim. We plan on using Irrlicht as our 3D engine so we'll appreciate any help that anyone wants to offer. We're in the planning and design stages right now and everyone is welcome to come and see w...
- Thu Apr 21, 2005 9:53 pm
- Forum: Advanced Help
- Topic: Character falling through terrain while walking/running
- Replies: 27
- Views: 2233
- Tue Apr 19, 2005 8:56 pm
- Forum: Beginners Help
- Topic: Mixing terrain-nodes impossible!
- Replies: 12
- Views: 785
I've had the same problem with the terrain and water thing. Sorry I don't have any ideas to fix it, though. I've tried changing the scale, culling, different textures, etc. Nothing has worked for me yet. I didn't try turning on bi/trilinear filtering. Does that help? Okay, I guess I had ONE suggesti...
- Mon Apr 18, 2005 10:07 pm
- Forum: Advanced Help
- Topic: Character falling through terrain while walking/running
- Replies: 27
- Views: 2233
- Sat Apr 16, 2005 4:01 pm
- Forum: Beginners Help
- Topic: new gui windows in fullscreen mode
- Replies: 9
- Views: 460
- Sat Apr 16, 2005 1:39 am
- Forum: Beginners Help
- Topic: Unable to locate Component
- Replies: 3
- Views: 215
- Fri Apr 15, 2005 10:59 pm
- Forum: Beginners Help
- Topic: Unable to locate Component
- Replies: 3
- Views: 215
- Fri Apr 15, 2005 8:11 pm
- Forum: Advanced Help
- Topic: Character falling through terrain while walking/running
- Replies: 27
- Views: 2233
- Fri Apr 15, 2005 4:27 pm
- Forum: Advanced Help
- Topic: Character falling through terrain while walking/running
- Replies: 27
- Views: 2233
Spintz, aren't you looking at like a billion things for people... including myself? :wink: Red, if you get Newton working, would you enlighten me on how to use it for the terrain collision gravity thing? I've considered Newton, but I didn't take the time to really give it a good once over (school + ...
- Fri Apr 15, 2005 2:13 am
- Forum: Advanced Help
- Topic: Character falling through terrain while walking/running
- Replies: 27
- Views: 2233
- Thu Apr 14, 2005 10:21 pm
- Forum: Beginners Help
- Topic: new gui windows in fullscreen mode
- Replies: 9
- Views: 460
Midnight - it works just fine in windowed mode, but not in fullscreen. I've posted the relevant source code on my server: www.coldcrow.com/djackman/wpp/stuff.zip I think that everything you'd need is in there. If you'd like the whole project to compile and play with, it's here: www.coldcrow.com/djac...
- Thu Apr 14, 2005 3:13 pm
- Forum: Beginners Help
- Topic: new gui windows in fullscreen mode
- Replies: 9
- Views: 460
- Thu Apr 14, 2005 3:01 pm
- Forum: Beginners Help
- Topic: shooting on terrain with collisions
- Replies: 13
- Views: 1285
Ooops. Reverse - switch that. It was end = (camera->getTarget() - start); and is now end = (start - camera->getTarget() );:oops: I know that many people have asked how to shoot (despite this code in the techdemo). I'm sure that all noobs (especially me) would appreciate your rewritten code :D I'm no...