Search found 3 matches
- Sun Oct 11, 2009 8:35 pm
- Forum: Advanced Help
- Topic: CustomSceneNode with lighting/shadows.
- Replies: 1
- Views: 487
CustomSceneNode with lighting/shadows.
I just finished my md5 model loader for Irrlicht, currently its based on ISceneNode class.... can anyone give me a hint how to get shadows system to work with ISceneNode? Is this ' easly ' possible with ISceneNode, or I have to dig into engine to achieve this? PS; everything what I'm doing its outsi...
- Sun Oct 11, 2009 1:35 pm
- Forum: Bug reports
- Topic: Irrlicht 1.6 opengl shadows buf
- Replies: 5
- Views: 1214
Irrlicht 1.6 opengl shadows buf
Problem does not appear with direct 8/9, only with opengl. Screen comes from slighty modified collision example, but the same problem occurs on unmodified Demo.exe (from irrlicht 1,6). Anyone else experienced the same strange thing? http://img17.imageshack.us/img17/1696/bugue.jpg (as you see, three ...
- Sun Oct 11, 2009 12:54 pm
- Forum: Beginners Help
- Topic: quake3 bsp meshes and dynamic lighting
- Replies: 1
- Views: 259
quake3 bsp meshes and dynamic lighting
Hello, is now possible to enable dynamic lighting for quake3 bsp meshes? I'd like to have to working q3 lightmaps and irrlicht dynamic lighting simultaneously...