Search found 103 matches

by Memorial76
Wed Jan 01, 2014 9:00 pm
Forum: Project Announcements
Topic: Irrlicht 1.8.1 released
Replies: 17
Views: 16386

Re: Irrlicht 1.8.1 released

Thanks a lot for this patch. I'm looking forward to trying it!
by Memorial76
Thu Dec 06, 2012 8:08 pm
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

Allright, thanks a lot
by Memorial76
Thu Dec 06, 2012 3:18 pm
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

Wow! what a fast answer and solution! Thanks!

Well, i'm not quite sure to know the difference between clr and normal c++. I'm almost noob in programming and learn all by myslef you know... but thanks anyway
by Memorial76
Thu Dec 06, 2012 9:42 am
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

Ok, sorry for that, I just forgot to add the Irrgerap project itself. Irrgerap compiles as a library used by the IrrgerapDemo project. Now I've uploaded both in one .7z file. I tried to compile in a different folder and it worked. Then I restored the equalsByUlp function in maths.h and I got the pro...
by Memorial76
Wed Dec 05, 2012 1:48 pm
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

It's done, sorry for the delay.

It's available here
I've written a small example project and packed it in .7z.
All files are commented so that it should be quite understandable.

Please do not hesitate to correct, suggest or feedback

Thank you all for your interest.
by Memorial76
Mon Nov 19, 2012 8:57 pm
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

Allright, I'll try to make a small example project using it. Thanks
by Memorial76
Sun Nov 18, 2012 9:30 am
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

Sorry for the delay,
I uploaded the new version of IrrGerap. I removed the example project and just provided all required (I hope) .h and .cpp.

Do not hesitate to DL, test and tell me if something goes wrong.
Thanks a lot
by Memorial76
Fri Nov 09, 2012 3:57 pm
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

For now I just removed the equalsByUlp function from irrMath.h and it works.
by Memorial76
Fri Nov 09, 2012 3:33 pm
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

Thanks a lot for your interest.
This code is quite an old version. Anyway, it is something interesting to have an external look at it.
by Memorial76
Fri Nov 09, 2012 12:34 pm
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

I tried, but nothing changes... :(
by Memorial76
Fri Nov 09, 2012 12:23 pm
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

I try this. It may take a little time to fix all files...
Thanks
by Memorial76
Fri Nov 09, 2012 10:02 am
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Re: Problem with equalsByUlp since Irrlicht 1.8

Thanks for your answer. I don't know if I have a Float_t anywhere. Yet, I tried to replace Float_t with irrFloat_t and It didn't work. Maybe this is due to the fact that I use Irrlicht through Irrlicht.dll. I should then rebuid Irrlicht, shouldn't I? But I don't know how to do it. Which .sln should ...
by Memorial76
Fri Nov 09, 2012 9:18 am
Forum: Beginners Help
Topic: Problem with equalsByUlp since Irrlicht 1.8
Replies: 25
Views: 2847

Problem with equalsByUlp since Irrlicht 1.8

I've just installed Irrlicht 1.8 and I have a new error code when building solution: 5>GuiTest.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification 5>IrrGerap.lib(SceneTreeView.obj) : error LNK2005: "public: __thiscall `bool __cdecl irr::core::equalsByUlp(fl...
by Memorial76
Fri Oct 19, 2012 10:57 am
Forum: Beginners Help
Topic: Custom Scene Node, Shaders and Texture Blending...
Replies: 11
Views: 1288

Re: Custom Scene Node, Shaders and Texture Blending...

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
YOU GOT IT RIGHT !!!!!!!!!!!!!!!!!!
THANKS A LOT :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:
by Memorial76
Fri Oct 19, 2012 9:51 am
Forum: Beginners Help
Topic: Custom Scene Node, Shaders and Texture Blending...
Replies: 11
Views: 1288

Re: Custom Scene Node, Shaders and Texture Blending...

I'm quite sure the problem comes from one of these lines: uniform sampler2D texsol : register(s0); uniform sampler2D texherbe : register(s1); float4 col0 = tex2D(texsol, Input.TexCoord0);     float4 col1 = tex2D(texherbe, Input.TexCoord0); But I don't see how and why... I tried to have a look at the...