Search found 5 matches

by yavorpap
Tue Aug 11, 2009 12:51 am
Forum: Beginners Help
Topic: mathematical plane rotation
Replies: 9
Views: 666

Sorry that I'm bothering again, but there's another issue with the plane. Some of the spheres on the picture are supposed to be intersected by the plane (the big white thing) since their centres are on that plane, but they aren't. Any ideas?
Image
by yavorpap
Tue Aug 11, 2009 12:06 am
Forum: Beginners Help
Topic: mathematical plane rotation
Replies: 9
Views: 666

Thank you very much, that fixes it :) . I had forgotten that the horizontal plane is OXZ, not OXY.
by yavorpap
Mon Aug 10, 2009 11:25 pm
Forum: Beginners Help
Topic: mathematical plane rotation
Replies: 9
Views: 666

Here is what I did, but I guess I made a mistake somewhere, because the plane does not intersect some spheres which represent points which should lie on that plane. a, b and c are the coefficients in the equation a*x+b*y+c*z+d=0. In this case d=0. core::vector3df l(0,1.0f,0),p(a,b,c); core::quaterni...
by yavorpap
Mon Aug 10, 2009 10:12 pm
Forum: Beginners Help
Topic: mathematical plane rotation
Replies: 9
Views: 666

Much thanks. I only have one other question: how can I draw it on the screen - the ISceneManager class does not seem to have any function to suit this need (or I just don't know ho to do it...)
by yavorpap
Mon Aug 10, 2009 9:59 pm
Forum: Beginners Help
Topic: mathematical plane rotation
Replies: 9
Views: 666

mathematical plane rotation

Hi, I have to draw a plane in IrrLicht, the problem is that the plane is defined with its analytical components: a,b,c,d in the equation a*x+b*y+c*z+d=0. My question is how exactly can you do this in IrrLicht. I guess the obvious choice is to create a flat plane and rotate it, but I don't know how. ...