Sorry that I'm bothering again, but there's another issue with the plane. Some of the spheres on the picture are supposed to be intersected by the plane (the big white thing) since their centres are on that plane, but they aren't. Any ideas?
Search found 5 matches
- Tue Aug 11, 2009 12:51 am
- Forum: Beginners Help
- Topic: mathematical plane rotation
- Replies: 9
- Views: 707
- Tue Aug 11, 2009 12:06 am
- Forum: Beginners Help
- Topic: mathematical plane rotation
- Replies: 9
- Views: 707
- Mon Aug 10, 2009 11:25 pm
- Forum: Beginners Help
- Topic: mathematical plane rotation
- Replies: 9
- Views: 707
Here is what I did, but I guess I made a mistake somewhere, because the plane does not intersect some spheres which represent points which should lie on that plane. a, b and c are the coefficients in the equation a*x+b*y+c*z+d=0. In this case d=0. core::vector3df l(0,1.0f,0),p(a,b,c); core::quaterni...
- Mon Aug 10, 2009 10:12 pm
- Forum: Beginners Help
- Topic: mathematical plane rotation
- Replies: 9
- Views: 707
- Mon Aug 10, 2009 9:59 pm
- Forum: Beginners Help
- Topic: mathematical plane rotation
- Replies: 9
- Views: 707
mathematical plane rotation
Hi, I have to draw a plane in IrrLicht, the problem is that the plane is defined with its analytical components: a,b,c,d in the equation a*x+b*y+c*z+d=0. My question is how exactly can you do this in IrrLicht. I guess the obvious choice is to create a flat plane and rotate it, but I don't know how. ...