Search found 4 matches
- Tue Aug 25, 2009 11:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 26614
As a new-ish user to the Irrlicht clan, I thought I'd add my opinion to the pile. I can definitely say that the major issue for me with the website was tutorials or documentation. The current tutorials are fantastic but, as Irrlicht is an advanced piece of machinery, even more would be better than a...
- Mon Aug 17, 2009 12:12 pm
- Forum: Advanced Help
- Topic: Same Animation, Different Skeleton SIZES
- Replies: 4
- Views: 849
Aha! Good work; now we're in sync. As I'm making my first foray into 3D, it seems a wise move for me to try the simple scaling/stretching of different parts first. It seems a bit odd to continually alter every bone for every animation and I guess I'd have to sort out a baseframe. I'll head onto work...
- Thu Aug 13, 2009 12:16 am
- Forum: Advanced Help
- Topic: Same Animation, Different Skeleton SIZES
- Replies: 4
- Views: 849
Thanks alot for the reply r2d2; What exactly do you mean when you talk about the length of a bone? The relative offset to the parent bone (= the distance between the bone and its parent)? Or do you mean something else? Unless I've misunderstood how 3D skeletons work, something else. I'm specifically...
- Wed Aug 12, 2009 6:42 am
- Forum: Advanced Help
- Topic: Same Animation, Different Skeleton SIZES
- Replies: 4
- Views: 849
Same Animation, Different Skeleton SIZES
Hi good irrlicht folks, thanks for a good looking engine. I'm past using the engine with your demos and am investigating how I can alter bone scales of bipeds when skeletal animations are re-used amongst my 3D players; all the human players will look different but have the same basic animations. Hen...