no idea why, but it doesn't work.
just as pir and thatdude say: if I do createtriangleselectorfromboundingbox it indeed updates, but not if I use the regular createtriangleselector(animatedmeshscenenode).
a bounding box is not good enough for me, so what I'm currently doing is:
- check if I'm ...
Search found 3 matches
- Sat Feb 05, 2011 12:46 am
- Forum: Beginners Help
- Topic: Collision detection on animated mesh
- Replies: 6
- Views: 1551
- Fri Feb 04, 2011 5:56 pm
- Forum: Beginners Help
- Topic: Collision detection on animated mesh
- Replies: 6
- Views: 1551
- Thu Aug 13, 2009 3:04 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142595
Mh, I got a quite annoying problem with irrphysx...
I want to use my GPU to do all the physx stuff and it works well with other games or the example programs from the nvidia page and when I run my game the console output says that it's using hardware mode.
Nonetheless hardware mode doesn't work for ...
I want to use my GPU to do all the physx stuff and it works well with other games or the example programs from the nvidia page and when I run my game the console output says that it's using hardware mode.
Nonetheless hardware mode doesn't work for ...