Any news on this project?
I'm very interested in a better scene/world editor for irrlicht. I may well write one, but if someone else comes up with a good one first it would save me a lot of effort.
Thanks,
Steve
Search found 20 matches
- Fri Dec 18, 2009 5:48 pm
- Forum: Project Announcements
- Topic: Insane Solutions Presents Insane Editor For Irrlicht
- Replies: 8
- Views: 2447
- Mon Dec 14, 2009 11:51 pm
- Forum: Project Announcements
- Topic: Irrlicht Screen Saver
- Replies: 6
- Views: 2210
Source now available
I've uploaded the source code for the screen saver to my website for anyone interested.
Have fun
Steve
Have fun
Steve
- Mon Dec 14, 2009 11:04 pm
- Forum: Code Snippets
- Topic: Irrlicht & wxWidgets
- Replies: 25
- Views: 16881
Got it done
I finally got this working with code::blocks, mingw and MS Windows. Had to make a few changes here and there, but now its done and it looks great. I've hosted a copy on my website as per George's request. There are two versions available - the source only, and source with a pre-built executable and ...
- Sat Dec 12, 2009 7:24 pm
- Forum: Code Snippets
- Topic: Irrlicht & wxWidgets
- Replies: 25
- Views: 16881
Building with codeblocks and mingw
Has anyone successfully built this with Code::Blocks and mingw (gcc)? I have gotten it to compile and link successfully, but the program simply crashes when I try to run it. Below is the codeblocks project file. If anyone else has done this or cares to try I'd appreciate the help. Thanks, Steve <?xm...
- Tue Nov 24, 2009 6:26 pm
- Forum: Advanced Help
- Topic: Solved: Problem using getSceneNodeAndCollisonPointFromRay
- Replies: 1
- Views: 619
Solved
I finally figured out what was happening. In setting my node parents I had accidentally created an infinite loop because the root node was made a child of one of my nodes. I had coded the checks properly in one spot but missed it in another. Irrlicht faithfully ran through about 20000 iterations bef...
- Mon Nov 23, 2009 6:44 pm
- Forum: Project Announcements
- Topic: Irrlicht Screen Saver
- Replies: 6
- Views: 2210
Update
Hi tonic, Sorry for the lateness of this reply. I've discovered that I am not getting notifications from the irrlicht forums, so I wasn't aware of your post. I'll have to look into that - any idea what email address thread notifications come from? Anyway, as for the screen saver, I put a rebuilt ver...
- Mon Nov 23, 2009 6:15 pm
- Forum: Advanced Help
- Topic: Solved: Problem using getSceneNodeAndCollisonPointFromRay
- Replies: 1
- Views: 619
Solved: Problem using getSceneNodeAndCollisonPointFromRay
Hi all. Any ideas on this would be greatly appreciated. I am upgrading to irrlicht 1.6 from 1.5.1, and thought I'd change some of my code to use the new ISeneCollisionManager::getSceneNodeAndCollisionPointFromRay() function. Unfortunately my program dies when it calls this function. At the moment I'...
- Sun Nov 22, 2009 7:27 pm
- Forum: Bug reports
- Topic: [fixed]Collision Bitmask Always Selects "Default"
- Replies: 13
- Views: 1861
Personally, I like the concept of a scene node filter to select nodes. Instead of abusing the node id for selection, an external mechanism is created to support selecting nodes. BTW, changing the default for either the node picking mask or the node id is bound to break existing code that is ported....
- Sun Nov 22, 2009 5:51 am
- Forum: Code Snippets
- Topic: Irrlicht & wxWidgets
- Replies: 25
- Views: 16881
- Sun Nov 22, 2009 5:07 am
- Forum: Bug reports
- Topic: [fixed]Collision Bitmask Always Selects "Default"
- Replies: 13
- Views: 1861
Glad I'm not the only one
I spent a couple hours yesterday fighting with this issue. I'm glad I'm not the only one who thought this was odd, and after reading through this thread, I really think this should be re-visited. I don't mean to sound harsh here, but this is my ten cents worth. A default ID of -1 guarantees that any...
- Wed Sep 16, 2009 4:55 am
- Forum: Project Announcements
- Topic: Irrlicht Screen Saver
- Replies: 6
- Views: 2210
- Wed Sep 09, 2009 3:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Searching the Forums, and Irrext.
- Replies: 3
- Views: 915
- Wed Sep 09, 2009 5:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: Searching the Forums, and Irrext.
- Replies: 3
- Views: 915
Searching the Forums, and Irrext.
I'm not sure if this is the right forum, but it seemed the best area for this question. Are there any plans to improve the search facility for the forums? Whenever I search for something I get hundreds of matches and I have to wade through tons of useless stuff to find what I need. It sure would be ...
- Sun Sep 06, 2009 10:44 pm
- Forum: Project Announcements
- Topic: Irrlicht Screen Saver
- Replies: 6
- Views: 2210
Irrlicht Screen Saver
While teaching myself 3D programming with Irrlicht, and working through tutorials, I made a simple scene of the earth with the moon rotating around it. It looked cool and I thought it would make a nice screen saver, so I did that, and now, if you want, you can have that. It's available for download ...
- Sun Aug 23, 2009 2:08 am
- Forum: Bug reports
- Topic: Problems in CCameraSceneNode
- Replies: 3
- Views: 862
Demo program
And finally, here's a demo program to show the use of the new functions, and that everything actually works. The textures used are from the standard irrlicht media. Oh, and I almost forgot - I have not coded any updates for setUpVector. #include <irrlicht.h> #include <ICameraSceneNode.h> using names...