Search found 20 matches

by stevebondy
Fri Dec 18, 2009 5:48 pm
Forum: Project Announcements
Topic: Insane Solutions Presents Insane Editor For Irrlicht
Replies: 8
Views: 2385

Any news?

Any news on this project?

I'm very interested in a better scene/world editor for irrlicht. I may well write one, but if someone else comes up with a good one first it would save me a lot of effort.

Thanks,

Steve
by stevebondy
Mon Dec 14, 2009 11:51 pm
Forum: Project Announcements
Topic: Irrlicht Screen Saver
Replies: 6
Views: 2173

Source now available

I've uploaded the source code for the screen saver to my website for anyone interested.

Have fun

Steve
by stevebondy
Mon Dec 14, 2009 11:04 pm
Forum: Code Snippets
Topic: Irrlicht & wxWidgets
Replies: 25
Views: 16707

Got it done

I finally got this working with code::blocks, mingw and MS Windows. Had to make a few changes here and there, but now its done and it looks great. I've hosted a copy on my website as per George's request. There are two versions available - the source only, and source with a pre-built executable and ...
by stevebondy
Sat Dec 12, 2009 7:24 pm
Forum: Code Snippets
Topic: Irrlicht & wxWidgets
Replies: 25
Views: 16707

Building with codeblocks and mingw

Has anyone successfully built this with Code::Blocks and mingw (gcc)? I have gotten it to compile and link successfully, but the program simply crashes when I try to run it. Below is the codeblocks project file. If anyone else has done this or cares to try I'd appreciate the help. Thanks, Steve <?xm...
by stevebondy
Tue Nov 24, 2009 6:26 pm
Forum: Advanced Help
Topic: Solved: Problem using getSceneNodeAndCollisonPointFromRay
Replies: 1
Views: 595

Solved

I finally figured out what was happening. In setting my node parents I had accidentally created an infinite loop because the root node was made a child of one of my nodes. I had coded the checks properly in one spot but missed it in another. Irrlicht faithfully ran through about 20000 iterations bef...
by stevebondy
Mon Nov 23, 2009 6:44 pm
Forum: Project Announcements
Topic: Irrlicht Screen Saver
Replies: 6
Views: 2173

Update

Hi tonic, Sorry for the lateness of this reply. I've discovered that I am not getting notifications from the irrlicht forums, so I wasn't aware of your post. I'll have to look into that - any idea what email address thread notifications come from? Anyway, as for the screen saver, I put a rebuilt ver...
by stevebondy
Mon Nov 23, 2009 6:15 pm
Forum: Advanced Help
Topic: Solved: Problem using getSceneNodeAndCollisonPointFromRay
Replies: 1
Views: 595

Solved: Problem using getSceneNodeAndCollisonPointFromRay

Hi all. Any ideas on this would be greatly appreciated. I am upgrading to irrlicht 1.6 from 1.5.1, and thought I'd change some of my code to use the new ISeneCollisionManager::getSceneNodeAndCollisionPointFromRay() function. Unfortunately my program dies when it calls this function. At the moment I'...
by stevebondy
Sun Nov 22, 2009 7:27 pm
Forum: Bug reports
Topic: [fixed]Collision Bitmask Always Selects "Default"
Replies: 13
Views: 1796

Personally, I like the concept of a scene node filter to select nodes. Instead of abusing the node id for selection, an external mechanism is created to support selecting nodes. BTW, changing the default for either the node picking mask or the node id is bound to break existing code that is ported....
by stevebondy
Sun Nov 22, 2009 5:51 am
Forum: Code Snippets
Topic: Irrlicht & wxWidgets
Replies: 25
Views: 16707

George, I'd be happy to host these on my website if you like. I just finished making an "irrlicht with wxwidgets" template for myself, and then I found yours which is much better. If you want me to host them, send me a PM with whatever information and links you'd like me to include. Steve ...
by stevebondy
Sun Nov 22, 2009 5:07 am
Forum: Bug reports
Topic: [fixed]Collision Bitmask Always Selects "Default"
Replies: 13
Views: 1796

Glad I'm not the only one

I spent a couple hours yesterday fighting with this issue. I'm glad I'm not the only one who thought this was odd, and after reading through this thread, I really think this should be re-visited. I don't mean to sound harsh here, but this is my ten cents worth. A default ID of -1 guarantees that any...
by stevebondy
Wed Sep 16, 2009 4:55 am
Forum: Project Announcements
Topic: Irrlicht Screen Saver
Replies: 6
Views: 2173

Seven wrote:Steve,
I have to tell you that your website is one of the most professional sites I have looked at. Clean, polished and easy to navigate. Very well done.
Thanks a lot Seven. That's exactly what I was aiming for, so it's nice to know that I've succeeded.

Steve
by stevebondy
Wed Sep 09, 2009 3:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Searching the Forums, and Irrext.
Replies: 3
Views: 902

bitplane wrote:By default the forums use "or" to join the keywords, if you explicitly use "and" between your keywords you get a far narrower result
Thanks, that does help. I had actually read that info at the side of the search page but then forgot it :(

Steve
by stevebondy
Wed Sep 09, 2009 5:39 am
Forum: Open Discussion and Dev Announcements
Topic: Searching the Forums, and Irrext.
Replies: 3
Views: 902

Searching the Forums, and Irrext.

I'm not sure if this is the right forum, but it seemed the best area for this question. Are there any plans to improve the search facility for the forums? Whenever I search for something I get hundreds of matches and I have to wade through tons of useless stuff to find what I need. It sure would be ...
by stevebondy
Sun Sep 06, 2009 10:44 pm
Forum: Project Announcements
Topic: Irrlicht Screen Saver
Replies: 6
Views: 2173

Irrlicht Screen Saver

While teaching myself 3D programming with Irrlicht, and working through tutorials, I made a simple scene of the earth with the moon rotating around it. It looked cool and I thought it would make a nice screen saver, so I did that, and now, if you want, you can have that. It's available for download ...
by stevebondy
Sun Aug 23, 2009 2:08 am
Forum: Bug reports
Topic: Problems in CCameraSceneNode
Replies: 3
Views: 846

Demo program

And finally, here's a demo program to show the use of the new functions, and that everything actually works. The textures used are from the standard irrlicht media. Oh, and I almost forgot - I have not coded any updates for setUpVector. #include <irrlicht.h> #include <ICameraSceneNode.h> using names...