I'm not sure you have understood my problem.
I GTKRadiant, when I create a map(BSP), in my Irrlicht game it's interpreted like a big node.
But I want a map format which can separate the parts of the my in node(1 node for the map general geometry, 1 node by door, etc ...).
Search found 47 matches
- Sat Nov 11, 2006 6:31 pm
- Forum: Advanced Help
- Topic: Level editor creating different nodes
- Replies: 7
- Views: 1004
- Sat Nov 11, 2006 2:59 pm
- Forum: Advanced Help
- Topic: Level editor creating different nodes
- Replies: 7
- Views: 1004
Level editor creating different nodes
Hi !!! I'm actually using BSP map created with GTKRadiant but I would like to change. In fact, I would like to create a level with different node (1 node for the world, one for a door, one for an object ...). In Blender I can create different mesh but I don't know what file format to use next (and B...
- Tue Oct 10, 2006 5:56 pm
- Forum: Advanced Help
- Topic: GUIEvent and node from screen coordinates
- Replies: 8
- Views: 869
- Tue Oct 10, 2006 4:00 pm
- Forum: Advanced Help
- Topic: GUIEvent and node from screen coordinates
- Replies: 8
- Views: 869
GUIEvent and node from screen coordinates
Hi, I have a problem with making my game map editor. I create a toolbox like in the meshviewer example. I use the getSceneNodeFromScreenCoordinatesBB to find the position of my objects in the map. My problem is that when I click on the toolbox, in the same time I find the position of the object behi...
- Sat Sep 09, 2006 9:38 am
- Forum: Advanced Help
- Topic: Newton problem when reloading level
- Replies: 2
- Views: 298
I found the problem : //NEWTON // Update newton 100 times / second if (device->getTimer()->getTime() > lasttick + 10) { lasttick = device->getTimer()->getTime(); NewtonUpdate(nWorld, 0.01f); } lasttick was not reinitialized at the restart, so the newton world was not updated directly. I add that at ...
- Fri Sep 08, 2006 3:08 pm
- Forum: Advanced Help
- Topic: font->draw : go to the line
- Replies: 1
- Views: 358
font->draw : go to the line
Hi, is it possible to go to the line when drawing text with :
font->draw()
Because my string contains "\n" and instead of this there is a quad.
font->draw()
Because my string contains "\n" and instead of this there is a quad.
- Thu Sep 07, 2006 7:31 pm
- Forum: Advanced Help
- Topic: Newton problem when reloading level
- Replies: 2
- Views: 298
Newton problem when reloading level
Hi, I have a big problem with Newton ... When I start my game, my object falls on the floor directly. But when I stop my game(in order to restart the level) my object doesn't fall directly on the floor. With 1 restart, I must shoot on it 1 second and he falls. With 2 restart 2 secconds, with 3 resta...
- Wed Sep 06, 2006 3:52 pm
- Forum: Beginners Help
- Topic: Ennemie hit player
- Replies: 10
- Views: 963
- Wed Sep 06, 2006 10:13 am
- Forum: Beginners Help
- Topic: Ennemie hit player
- Replies: 10
- Views: 963
Hi it's me again !!! I remade my whole game and I have this problem another time .... My game is a FPS, so I haven't player model .... I know that with a player model it would be easy to check collision but I don't have one. So how can I see if an enemy hits the player ??? Have you any idea please???
- Wed Sep 06, 2006 9:26 am
- Forum: Advanced Help
- Topic: Apply a translation
- Replies: 10
- Views: 815
- Tue Sep 05, 2006 8:51 am
- Forum: Advanced Help
- Topic: Playing movie in texture
- Replies: 118
- Views: 61139
- Mon Sep 04, 2006 6:39 pm
- Forum: Advanced Help
- Topic: Apply a translation
- Replies: 10
- Views: 815
- Fri Sep 01, 2006 6:03 pm
- Forum: Advanced Help
- Topic: Apply a translation
- Replies: 10
- Views: 815
- Fri Sep 01, 2006 11:53 am
- Forum: Advanced Help
- Topic: Apply a translation
- Replies: 10
- Views: 815
- Fri Sep 01, 2006 11:27 am
- Forum: Advanced Help
- Topic: Apply a translation
- Replies: 10
- Views: 815