Search found 47 matches

by goutbouyo
Sat Nov 11, 2006 6:31 pm
Forum: Advanced Help
Topic: Level editor creating different nodes
Replies: 7
Views: 1004

I'm not sure you have understood my problem.
I GTKRadiant, when I create a map(BSP), in my Irrlicht game it's interpreted like a big node.
But I want a map format which can separate the parts of the my in node(1 node for the map general geometry, 1 node by door, etc ...).
by goutbouyo
Sat Nov 11, 2006 2:59 pm
Forum: Advanced Help
Topic: Level editor creating different nodes
Replies: 7
Views: 1004

Level editor creating different nodes

Hi !!! I'm actually using BSP map created with GTKRadiant but I would like to change. In fact, I would like to create a level with different node (1 node for the world, one for a door, one for an object ...). In Blender I can create different mesh but I don't know what file format to use next (and B...
by goutbouyo
Tue Oct 10, 2006 5:56 pm
Forum: Advanced Help
Topic: GUIEvent and node from screen coordinates
Replies: 8
Views: 869

Thanks it works fine now !!!
by goutbouyo
Tue Oct 10, 2006 4:00 pm
Forum: Advanced Help
Topic: GUIEvent and node from screen coordinates
Replies: 8
Views: 869

GUIEvent and node from screen coordinates

Hi, I have a problem with making my game map editor. I create a toolbox like in the meshviewer example. I use the getSceneNodeFromScreenCoordinatesBB to find the position of my objects in the map. My problem is that when I click on the toolbox, in the same time I find the position of the object behi...
by goutbouyo
Sat Sep 09, 2006 9:38 am
Forum: Advanced Help
Topic: Newton problem when reloading level
Replies: 2
Views: 298

I found the problem : //NEWTON // Update newton 100 times / second if (device->getTimer()->getTime() > lasttick + 10) { lasttick = device->getTimer()->getTime(); NewtonUpdate(nWorld, 0.01f); } lasttick was not reinitialized at the restart, so the newton world was not updated directly. I add that at ...
by goutbouyo
Fri Sep 08, 2006 3:08 pm
Forum: Advanced Help
Topic: font->draw : go to the line
Replies: 1
Views: 358

font->draw : go to the line

Hi, is it possible to go to the line when drawing text with :
font->draw()

Because my string contains "\n" and instead of this there is a quad.
by goutbouyo
Thu Sep 07, 2006 7:31 pm
Forum: Advanced Help
Topic: Newton problem when reloading level
Replies: 2
Views: 298

Newton problem when reloading level

Hi, I have a big problem with Newton ... When I start my game, my object falls on the floor directly. But when I stop my game(in order to restart the level) my object doesn't fall directly on the floor. With 1 restart, I must shoot on it 1 second and he falls. With 2 restart 2 secconds, with 3 resta...
by goutbouyo
Wed Sep 06, 2006 3:52 pm
Forum: Beginners Help
Topic: Ennemie hit player
Replies: 10
Views: 963

I did like you say:
I create a bounding box arround the player position and then I test the collision with the bullets.

Thanks for your help !!!
Bye
by goutbouyo
Wed Sep 06, 2006 10:13 am
Forum: Beginners Help
Topic: Ennemie hit player
Replies: 10
Views: 963

Hi it's me again !!! I remade my whole game and I have this problem another time .... My game is a FPS, so I haven't player model .... I know that with a player model it would be easy to check collision but I don't have one. So how can I see if an enemy hits the player ??? Have you any idea please???
by goutbouyo
Wed Sep 06, 2006 9:26 am
Forum: Advanced Help
Topic: Apply a translation
Replies: 10
Views: 815

I found a solution :
I create an invisible child node of my enemy's node on his left hand.
Then, I use the absolute position of this node to place my bullet start position.

Thanks all for your help !!!
by goutbouyo
Tue Sep 05, 2006 8:51 am
Forum: Advanced Help
Topic: Playing movie in texture
Replies: 118
Views: 61139

We need the directx SDK for this code, isn't it ???
by goutbouyo
Mon Sep 04, 2006 6:39 pm
Forum: Advanced Help
Topic: Apply a translation
Replies: 10
Views: 815

No idea on this problem ???
by goutbouyo
Fri Sep 01, 2006 6:03 pm
Forum: Advanced Help
Topic: Apply a translation
Replies: 10
Views: 815

The weapon is integrated in the enemy model(a MD2).
So, how can I have it position ???
by goutbouyo
Fri Sep 01, 2006 11:53 am
Forum: Advanced Help
Topic: Apply a translation
Replies: 10
Views: 815

But the problem is that I don't have the position of the enemy's weapon.
And I use an animator for my bullets.

The thing I search is how to find the position of the right hand of the enemy ...
by goutbouyo
Fri Sep 01, 2006 11:27 am
Forum: Advanced Help
Topic: Apply a translation
Replies: 10
Views: 815

Thanks but I'm not sure you understood my problem.
Instead of starting at the ennemy->getPosition(), I want the bullet to start at the right hand of the ennemy.

So how can I do that pease ???