To GavRo:
I went to your blog and it said the tutorial had reached its download limit, so no one can download it anymore. Is the file available somewhere else?
To tecan:
Your link goes to a website that doesn't exist. Can you fix the link?
Thanks in advance
Search found 12 matches
- Sun Oct 04, 2009 7:20 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Python+Irrlicht Integration
- Replies: 15
- Views: 15518
- Mon Sep 21, 2009 6:54 pm
- Forum: Code Snippets
- Topic: Character control and animation transition sample
- Replies: 22
- Views: 21083
- Tue Sep 08, 2009 6:59 am
- Forum: Beginners Help
- Topic: Animated character with terrain in Bullet Physics
- Replies: 2
- Views: 495
Thanks for your reply. I am aware that various file formats are supported for Irrlicht. However my question relates specifically to setting up terrain using Bullet Physics. A kinematic character controller does not work correctly on a btBvhTriangleMeshShape terrain. I created my terrain using the de...
- Mon Sep 07, 2009 9:07 pm
- Forum: Beginners Help
- Topic: Animated character with terrain in Bullet Physics
- Replies: 2
- Views: 495
Animated character with terrain in Bullet Physics
Hey guys, I'm trying to integrate Bullet Physics into Irrlicht and was hoping for some advice on how to proceed. I need an animated character. I need terrain. Doing some same demos, I've found that creating a kinematic character controller and a btTriangleMesh terrain do not work together. It says &...
- Sat Sep 05, 2009 9:58 am
- Forum: Code Snippets
- Topic: Character control and animation transition sample
- Replies: 22
- Views: 21083
- Thu Sep 03, 2009 9:58 am
- Forum: Code Snippets
- Topic: Character control and animation transition sample
- Replies: 22
- Views: 21083
- Fri Aug 28, 2009 11:05 am
- Forum: Code Snippets
- Topic: Character control and animation transition sample
- Replies: 22
- Views: 21083
Thanks for the advice on how to set the character's position. But now if I use viethero->move(targetPoint); viethero->setPosition(vector3df(viethero->getPosition().X, terrain->getHeight(viethero->getPosition().X,viethero->getPosition().Z) ,viethero->getPosition().Z)); my character hardly moves at al...
- Tue Aug 25, 2009 9:06 am
- Forum: Beginners Help
- Topic: Multiple Scene Managers
- Replies: 3
- Views: 327
- Mon Aug 24, 2009 2:33 pm
- Forum: Beginners Help
- Topic: Multiple Scene Managers
- Replies: 3
- Views: 327
Multiple Scene Managers
Hey guys! I have been reading that some people are using multiple scene managers to render their game, while others create one instance of the scene manager and pass it along to other objects. Is there any advantage to having multiple scene managers? Does it increase FPS or performance in any way? T...
- Mon Aug 24, 2009 10:49 am
- Forum: Code Snippets
- Topic: Character control and animation transition sample
- Replies: 22
- Views: 21083
I love your character animation sample and it really helped me learn alot about how the engine works. Thanks for posting it! I am new to Irrlicht and I know the character animation sample you posted is rather old, but I was wondering: why does the character not walk level with the ground? I know thi...
- Fri Aug 14, 2009 2:14 pm
- Forum: Beginners Help
- Topic: Character movement on uneven terrain
- Replies: 5
- Views: 993
I have two projects I'm working on actually. One is a top-down shooter, so all I need is basic movement and collision. But I also have another project that is more like an RPG, with characters moving around on uneven terrain. I know I need a physics engine for that one, but I guess I'm trying to lea...
- Fri Aug 14, 2009 10:10 am
- Forum: Beginners Help
- Topic: Character movement on uneven terrain
- Replies: 5
- Views: 993
Character movement on uneven terrain
Hey guys, I am brand new to Irrlicht and have gone through these forums like crazy to learn all the examples. I have managed to load terrain, a character, third-person camera, and make my character walk to a point that I select on the terrain. Now my current problem is that my character does not sta...