Search found 12 matches

by theOneAwaited
Sun Oct 04, 2009 7:20 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Python+Irrlicht Integration
Replies: 15
Views: 15366

To GavRo:

I went to your blog and it said the tutorial had reached its download limit, so no one can download it anymore. Is the file available somewhere else?

To tecan:

Your link goes to a website that doesn't exist. Can you fix the link?

Thanks in advance
by theOneAwaited
Mon Sep 21, 2009 6:54 pm
Forum: Code Snippets
Topic: Character control and animation transition sample
Replies: 22
Views: 21045

Well if anyone is interested, the problem was really simple. It was fixed with making the radius smaller. You should also play around with the sliding value and starting position of the character. Then it should be just fine.
by theOneAwaited
Tue Sep 08, 2009 6:59 am
Forum: Beginners Help
Topic: Animated character with terrain in Bullet Physics
Replies: 2
Views: 490

Thanks for your reply. I am aware that various file formats are supported for Irrlicht. However my question relates specifically to setting up terrain using Bullet Physics. A kinematic character controller does not work correctly on a btBvhTriangleMeshShape terrain. I created my terrain using the de...
by theOneAwaited
Mon Sep 07, 2009 9:07 pm
Forum: Beginners Help
Topic: Animated character with terrain in Bullet Physics
Replies: 2
Views: 490

Animated character with terrain in Bullet Physics

Hey guys, I'm trying to integrate Bullet Physics into Irrlicht and was hoping for some advice on how to proceed. I need an animated character. I need terrain. Doing some same demos, I've found that creating a kinematic character controller and a btTriangleMesh terrain do not work together. It says &...
by theOneAwaited
Sat Sep 05, 2009 9:58 am
Forum: Code Snippets
Topic: Character control and animation transition sample
Replies: 22
Views: 21045

I'm glad you got the program to work :)
Did you see the weird movement issues with the character?

Such as being stuck, sliding, or reaching an invisible point and suddenly translating up before walking to the target?
by theOneAwaited
Thu Sep 03, 2009 9:58 am
Forum: Code Snippets
Topic: Character control and animation transition sample
Replies: 22
Views: 21045

So I've noticed some people have downloaded my file and still not responded. Is there a problem with the file? Does anyone know how to fix this problem?? I know people say, "oh you need a physics engine" to make the character move correctly, but it seems more simple than that. If the chara...
by theOneAwaited
Fri Aug 28, 2009 11:05 am
Forum: Code Snippets
Topic: Character control and animation transition sample
Replies: 22
Views: 21045

Thanks for the advice on how to set the character's position. But now if I use viethero->move(targetPoint); viethero->setPosition(vector3df(viethero->getPosition().X, terrain->getHeight(viethero->getPosition().X,viethero->getPosition().Z) ,viethero->getPosition().Z)); my character hardly moves at al...
by theOneAwaited
Tue Aug 25, 2009 9:06 am
Forum: Beginners Help
Topic: Multiple Scene Managers
Replies: 3
Views: 320

hey thanks a lot for the advice. I currently have one instance of my scene manager that I store in my game class and pass it along to all the other objects.
Making another scene manager for playing movies in-game, or gui windows does make a lot of sense.

Thanks!
by theOneAwaited
Mon Aug 24, 2009 2:33 pm
Forum: Beginners Help
Topic: Multiple Scene Managers
Replies: 3
Views: 320

Multiple Scene Managers

Hey guys! I have been reading that some people are using multiple scene managers to render their game, while others create one instance of the scene manager and pass it along to other objects. Is there any advantage to having multiple scene managers? Does it increase FPS or performance in any way? T...
by theOneAwaited
Mon Aug 24, 2009 10:49 am
Forum: Code Snippets
Topic: Character control and animation transition sample
Replies: 22
Views: 21045

I love your character animation sample and it really helped me learn alot about how the engine works. Thanks for posting it! I am new to Irrlicht and I know the character animation sample you posted is rather old, but I was wondering: why does the character not walk level with the ground? I know thi...
by theOneAwaited
Fri Aug 14, 2009 2:14 pm
Forum: Beginners Help
Topic: Character movement on uneven terrain
Replies: 5
Views: 975

I have two projects I'm working on actually. One is a top-down shooter, so all I need is basic movement and collision. But I also have another project that is more like an RPG, with characters moving around on uneven terrain. I know I need a physics engine for that one, but I guess I'm trying to lea...
by theOneAwaited
Fri Aug 14, 2009 10:10 am
Forum: Beginners Help
Topic: Character movement on uneven terrain
Replies: 5
Views: 975

Character movement on uneven terrain

Hey guys, I am brand new to Irrlicht and have gone through these forums like crazy to learn all the examples. I have managed to load terrain, a character, third-person camera, and make my character walk to a point that I select on the terrain. Now my current problem is that my character does not sta...