I'm using nvidia's "3D Vision" to do stereoscopic 3D. Irrlicht seems to have built-in support for this.
Here's the code:
http://pastebin.com/9s4gEZuX
On line 24, the camera's position and lookat vectors have the same Z, causing this effect:
http://imgur.com/ytdLg
Changing the lookat's Z from 10 ...
Search found 34 matches
- Mon Sep 17, 2012 8:26 pm
- Forum: Bug reports
- Topic: Stereo 3D stops working depending on camera position/lookat
- Replies: 1
- Views: 872
- Thu Sep 06, 2012 6:54 pm
- Forum: Advanced Help
- Topic: Stick a billboard to a skinned mesh?
- Replies: 5
- Views: 1091
Re: Stick a billboard to a skinned mesh?
http://imgur.com/XvuNn
It doesn't seem to stick to the animated mesh. (The cylinder is doing crunches) It works well aside from that.
It doesn't seem to stick to the animated mesh. (The cylinder is doing crunches) It works well aside from that.
- Thu Sep 06, 2012 6:30 pm
- Forum: Advanced Help
- Topic: Stick a billboard to a skinned mesh?
- Replies: 5
- Views: 1091
Re: Stick a billboard to a skinned mesh?
Search for decal in the forum.
Regards,
smso
Thanks, I forgot about that.
So I'm trying http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=44968
But it looks like there's a couple of files missing? The download doesn't have DecalLoader.h or EmptyDecalSceneNode.h.
Edit: It works if I ...
Regards,
smso
Thanks, I forgot about that.
So I'm trying http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=44968
But it looks like there's a couple of files missing? The download doesn't have DecalLoader.h or EmptyDecalSceneNode.h.
Edit: It works if I ...
- Thu Sep 06, 2012 3:48 pm
- Forum: Advanced Help
- Topic: Stick a billboard to a skinned mesh?
- Replies: 5
- Views: 1091
Stick a billboard to a skinned mesh?
I'm working on a program that is supposed to simulate cutting someone with a scalpel.
It needs to show blood near the cut. Currently I'm trying to use billboards for this.*
However, I need the billboards to move with the person. I'm assuming that I can't use the skeleton because I don't have any ...
It needs to show blood near the cut. Currently I'm trying to use billboards for this.*
However, I need the billboards to move with the person. I'm assuming that I can't use the skeleton because I don't have any ...
- Wed Sep 05, 2012 3:50 pm
- Forum: Beginners Help
- Topic: getSceneNode...FromRay with EJUOR_CONTROL animated model?
- Replies: 2
- Views: 393
Re: getSceneNodeAndCollisionPointFromRay with animated model
Yes, they are.
Edit: I'm using 1.7.3, and I'm going to see if I have this problem in the current SVN.
Edit: I'm using 1.7.3, and I'm going to see if I have this problem in the current SVN.
- Fri Aug 31, 2012 2:15 pm
- Forum: Beginners Help
- Topic: getSceneNode...FromRay with EJUOR_CONTROL animated model?
- Replies: 2
- Views: 393
getSceneNode...FromRay with EJUOR_CONTROL animated model?
I've been using getSceneNodeAndCollisionPointFromRay to find the intersection of a ray and a model, but it doesn't seem to work with animated models. Is there a way to do this? Or will I have to implement it myself somehow?
I suppose it would require CPU skinning, which is why it's not implemented ...
I suppose it would require CPU skinning, which is why it's not implemented ...
- Fri Sep 25, 2009 1:38 am
- Forum: Off-topic
- Topic: Programming...
- Replies: 2
- Views: 969
- Wed Sep 09, 2009 9:45 am
- Forum: Code Snippets
- Topic: Random shaders....
- Replies: 4
- Views: 2567
- Sun Aug 30, 2009 2:31 pm
- Forum: Project Announcements
- Topic: Sirrf version 0.2.1 released! (30/08/2009)
- Replies: 92
- Views: 29279
- Sun Aug 30, 2009 2:27 pm
- Forum: Beginners Help
- Topic: Requesting advice about compile developping choice.
- Replies: 6
- Views: 603
- Thu Aug 27, 2009 8:36 pm
- Forum: Beginners Help
- Topic: Problems with flatshading.
- Replies: 5
- Views: 502
- Mon Aug 24, 2009 4:29 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 57421
- Mon Aug 24, 2009 4:25 pm
- Forum: Beginners Help
- Topic: blender -> b3d
- Replies: 10
- Views: 1895
- Sat Aug 22, 2009 7:17 am
- Forum: Beginners Help
- Topic: blender -> b3d
- Replies: 10
- Views: 1895
- Sat Aug 22, 2009 5:16 am
- Forum: Advanced Help
- Topic: Car simulation effects
- Replies: 23
- Views: 33017