Search found 105 matches

by Reiko
Mon Jul 04, 2011 3:48 pm
Forum: Beginners Help
Topic: Frame rate independent movement doesn't work?
Replies: 20
Views: 1143

Re: Frame rate independent movement doesn't work?

For frame rate independent movement, you are doing it right. That is, getting the time since the last frame and multiplying it by the amount to move. So the problem is probably with your physics I suppose. Also, if you are waiting for a character to be modelled, you could just use something as a pla...
by Reiko
Sat Jul 02, 2011 7:01 pm
Forum: Open Discussion and Dev Announcements
Topic: New phpBB3 Forum
Replies: 70
Views: 18863

Re: New phpBB3 Forum

I personally prefer having the poster's details at the left instead of the right. Before I could read from sorta left of the middle, now I gotta turn my head to the left edge of the screen. So it's a bit awkward. But I'm sure apart from the layout, the forum itself is probably better.
by Reiko
Thu Jun 23, 2011 6:23 am
Forum: Bug reports
Topic: [fixed]Bug with wchar filesystem
Replies: 3
Views: 530

Thanks for the info, I guess I should update
by Reiko
Thu Jun 23, 2011 12:24 am
Forum: Beginners Help
Topic: Read/Write a file
Replies: 5
Views: 568

To read a file: IReadFile *file = device->getFileSystem()->createAndOpenFile("text.txt"); then use file->read() to read the contents use file->drop() to close the file when youre done Write a file is almost the same IWriteFile *file = device->getFileSystem()->createAndWriteFile("text....
by Reiko
Wed Jun 22, 2011 11:51 pm
Forum: Bug reports
Topic: [fixed]Bug with wchar filesystem
Replies: 3
Views: 530

for the using wrong LoadLibrary etc functions I decided to change my IrrCompileConfig.h a bit //! Define _IRR_WCHAR_FILESYSTEM to enable unicode filesystem support for the engine. /** This enables the engine to read/write from unicode filesystem. If you disable this feature, the engine behave as bef...
by Reiko
Wed Jun 22, 2011 10:41 pm
Forum: Bug reports
Topic: [no bug]Dragged window moves slowed than mouse cursor
Replies: 2
Views: 576

Sorry I guess my eyes are going bad. I tried this again today, also tried recording a video, and it seemed to be no bug.
by Reiko
Wed Jun 22, 2011 10:40 pm
Forum: Bug reports
Topic: [fixed]Bug with wchar filesystem
Replies: 3
Views: 530

[fixed]Bug with wchar filesystem

When _IRR_WCHAR_FILESYSTEM is defined, the engine doesn't compile. The first time I tried to compile, there were tons of errors. This was with the debug build setting. For the cases where it was trying to use ansi functions (like LoadLibraryA), changing the project settings in MSVC to "Use Unic...
by Reiko
Fri Jun 17, 2011 8:57 pm
Forum: Bug reports
Topic: [no bug]Dragged window moves slowed than mouse cursor
Replies: 2
Views: 576

[no bug]Dragged window moves slowed than mouse cursor

When you drag a window around the screen, the window itself moves slower than the mouse cursor. I'm not sure if this is a problem with CGUIWindow itself, or a problem with event.MouseInput (not sure what thats called), or if it's just a 'feature' that can't really be helped at all. But I can't reall...
by Reiko
Fri Jun 17, 2011 7:50 pm
Forum: Code Snippets
Topic: Changing cursor to I-beam when hovering over an edit box
Replies: 0
Views: 1210

Changing cursor to I-beam when hovering over an edit box

This will make the mouse cursor behaviour with edit boxes more like the behaviour in your operating system/browser, so when the user of your application/game mouses over an edit box, they'll be like "oh I can type here". How it works: If the element moused over is an edit box, the cursor w...
by Reiko
Fri Jun 17, 2011 7:12 pm
Forum: Code Snippets
Topic: Code Editor GUI Component.
Replies: 35
Views: 13113

Looks really good. Would love to see something similar to this be added to the engine at some point.
by Reiko
Fri Jun 17, 2011 9:13 am
Forum: Bug reports
Topic: [no bug]setOverrideFont
Replies: 2
Views: 538

Yup, it was my bad. It does work.

Thanks.
by Reiko
Thu Jun 16, 2011 5:06 pm
Forum: Beginners Help
Topic: Display a logo - getTexture problems
Replies: 5
Views: 608

Edit: Here's a function I use, you might find it helpful. However it's not portable and only works for Windows. It will ensure that Irrlicht always tries to load from the application directory. Otherwise, it is possible to go to command line, and while in the C:\ directory, type "C:\Path\To\Exe...
by Reiko
Thu Jun 16, 2011 5:05 am
Forum: Beginners Help
Topic: How to include stuff in Irrlicht- Just got compiler working
Replies: 13
Views: 715

I guess it does make it easier. Stuff like STL containers and things that mother you like that, aren't in C. In other words, it's better for you to learn to do things the hard way first so that you understand whats going on behind the scenes, then afterward you can do things the easy way and skip it...
by Reiko
Wed Jun 15, 2011 9:22 pm
Forum: Bug reports
Topic: [fixed]LZMA zip compression
Replies: 2
Views: 727

[fixed]LZMA zip compression

I'm having trouble with LZMA zip compression. Zip and Bzip2 work fine. But with LZMA I'm getting an error "Error decompressing thm1_xl" This isnt the name of a file in the archve, just a random junk name. This is the archive I'm trying to open: http://www.mediafire.com/?ob68677cn9878dj The...
by Reiko
Wed Jun 15, 2011 8:59 am
Forum: Beginners Help
Topic: Cross File Initialising
Replies: 3
Views: 357

Hmm, I feel like there's something missing. In your main function, you got your 5 variables (device, driver, smgr, gui, collMan). But these exist only within the scope of the main function. Then in StartGame() the first line uses "smgr", but there's no smgr in this scope, so it shouldn't e...