Search found 105 matches
- Wed Sep 16, 2009 1:49 am
- Forum: Beginners Help
- Topic: Using .x Animated Characters
- Replies: 6
- Views: 1809
The model format you use shouldn't really matter, since the code for making things move around, animate and so on would be the same anyway. I'm not too sure about other demos. This site has some demos: http://sio2.g0dsoft.com/modules/wmpdownloads/ But not all have the source included. When I started...
- Tue Sep 15, 2009 11:46 pm
- Forum: Beginners Help
- Topic: Help with object rotation to mouse position.
- Replies: 3
- Views: 1320
- Tue Sep 15, 2009 9:52 pm
- Forum: Beginners Help
- Topic: Need help - 2 simple noob questions (parent + scenenode)
- Replies: 5
- Views: 190
- Tue Sep 15, 2009 9:46 pm
- Forum: Beginners Help
- Topic: Using .x Animated Characters
- Replies: 6
- Views: 1809
I am not too sure how to help you with your problem, since I am still learning too. With the mesh not moving with the skeleton, have you set the vertex weights and such? But anyways, playing specific animations is easy. If all your animations are in the one model you should use setFrameLoop(x, y) in...
- Tue Sep 15, 2009 9:33 pm
- Forum: Beginners Help
- Topic: addTextSceneNode and multiple line !
- Replies: 5
- Views: 411
Hmm, well I am using irrlicht 1.6 from the svn. I don't know if that makes a difference. Btw, you should only set the position on the parent node because the child will follow it automatically. Don't move the child or the child will move twice. The reason why I did it this way is because if I set bo...
- Tue Sep 15, 2009 9:54 am
- Forum: Beginners Help
- Topic: Copying an animated mesh
- Replies: 3
- Views: 216
After reading the thread, it does look pretty good. Valmond (that thread's creator) also had a good idea with using useAnimationFrom(). I hadn't thought of using that and it would give some advantages for what I'm doing with my game too. (most of the meshes have the same skeleton) Anyways, I'll give...
- Tue Sep 15, 2009 9:19 am
- Forum: Beginners Help
- Topic: addTextSceneNode and multiple line !
- Replies: 5
- Views: 411
- Tue Sep 15, 2009 9:08 am
- Forum: Beginners Help
- Topic: Copying an animated mesh
- Replies: 3
- Views: 216
Copying an animated mesh
Hello I want to use different skeletal animations on multiple instances of the same animated mesh. If I do it like this: IAnimatedMesh* mesh1 = smgr->getMesh("character.x"); IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode( mesh1 ); IAnimatedMesh* mesh2 = smgr->getMesh("...
- Tue Sep 15, 2009 8:13 am
- Forum: Beginners Help
- Topic: addTextSceneNode and multiple line !
- Replies: 5
- Views: 411
- Fri Sep 04, 2009 8:16 pm
- Forum: Beginners Help
- Topic: Python Wrapper
- Replies: 6
- Views: 738
- Fri Sep 04, 2009 6:08 pm
- Forum: Beginners Help
- Topic: Need help with Matrix4x4
- Replies: 2
- Views: 182
Ah.. nevermind. I feel a little silly now. I was trying to get a screenshot to show you what I was trying to achieve, but in doing so and testing more, I've discovered that the models aren't flipped after all. What threw me off is, I used someone elses converter for these files before, but everythin...
- Fri Sep 04, 2009 12:41 pm
- Forum: Beginners Help
- Topic: Need help with Matrix4x4
- Replies: 2
- Views: 182
Need help with Matrix4x4
Hello. This is sort of a general programming (math?) question. I've written a script which will convert a custom model format used in a game to a .x format which I can use in IrrLicht. The problem is that for some reason in the original file, the model's X and Z axis are flipped. For example, this w...
- Thu Aug 20, 2009 3:13 pm
- Forum: Bug reports
- Topic: Transparency on textures with direct 3d 9
- Replies: 8
- Views: 1532
- Wed Aug 19, 2009 2:43 pm
- Forum: Bug reports
- Topic: Transparency on textures with direct 3d 9
- Replies: 8
- Views: 1532
- Sun Aug 16, 2009 8:17 am
- Forum: Beginners Help
- Topic: Coloring textures?
- Replies: 4
- Views: 514
Coloring textures?
Hello I think the answer to this is very simple but I am not sure what I am doing. I have a mesh with a monochrome texture. How can I apply something similar to a "Color balance" sort of thing, which exists in graphic programs such as Adobe Photoshop and GIMP, to the texture to change the ...