Search found 105 matches

by Reiko
Fri Dec 02, 2011 4:24 pm
Forum: Bug reports
Topic: [fixed] Triangle selector with animated meshes
Replies: 10
Views: 2088

Re: Triangle selector uses single frame with animated meshes

Since this bug ( and the other bug I reported ) affects me, I'm I taking a look at the engine source regarding the triangle selector, since I'm sure you guys are busy and have more important parts of the engine to work on. The reason for this bug is because, the triangle selector gets the mesh for t...
by Reiko
Wed Nov 30, 2011 8:45 am
Forum: Bug reports
Topic: Collision detection with a mesh with transformation
Replies: 3
Views: 845

Re: Collision detection with a mesh with transformation

Well I thought of a work around for now: Instead of setting the translation in the SSkinMeshBuffer, I'm applying the translation to the node after creating it. Like this: node->setScale(obj->localTransformationMatrix.getScale()); node->setRotation(obj->localTransformationMatrix.getRotationDegrees())...
by Reiko
Tue Nov 29, 2011 1:57 pm
Forum: Bug reports
Topic: Collision detection with a mesh with transformation
Replies: 3
Views: 845

Collision detection with a mesh with transformation

Not 100% sure if this is a bug or if maybe there's a step I'm missing. Basically my program uses models that are in a custom format. When loading them, firstly I create a ISkinnedMesh using sceneManager->createSkinnedMesh(). Then I call skinnedmesh->addMeshBuffer() to get an SSkinMeshBuffer. To this...
by Reiko
Thu Jul 28, 2011 9:57 am
Forum: Beginners Help
Topic: Make a GUI element not drag a window its in
Replies: 4
Views: 249

Re: Make a GUI element not drag a window its in

Well I got it working. I have a variable in my receiver which I needed for something else, called hoveredId, which just contains the id of the currently hovered element (which is set whenever the event receiver gets a EGET_ELEMENT_HOVERED event). So I just reused that, and did this:                 ...
by Reiko
Thu Jul 28, 2011 8:59 am
Forum: Beginners Help
Topic: Make a GUI element not drag a window its in
Replies: 4
Views: 249

Re: Make a GUI element not drag a window its in

While I understand the logic behind what you are saying, I'm not really sure how to implement it. Could you give me an example?

I dont want to stop all images from dragging the window, only 2 in particular in my program.
by Reiko
Thu Jul 28, 2011 8:27 am
Forum: Beginners Help
Topic: Make a GUI element not drag a window its in
Replies: 4
Views: 249

Make a GUI element not drag a window its in

Just like when you click and drag on a button or scroll bar in a draggable window, the window that it is in won't be dragged. But if you click on an empty part of the window or on a statictext, the window will be dragged. I have some elements (Specifically, IGUIImages) that I don't want to drag the ...
by Reiko
Mon Jul 25, 2011 10:18 am
Forum: Bug reports
Topic: [fixed]Bug with modal gui windows
Replies: 4
Views: 1150

Re: [fixed]Bug with modal gui windows

Thanks for the clarification between setFocus() and removeFocus(). While we're on the topic, would it make sense to call removeFocus(0) too if the element that currently has focus is removed? Like say I make a window with a button, and when you click it it removes the window. Even though the window ...
by Reiko
Mon Jul 25, 2011 9:40 am
Forum: Bug reports
Topic: Page up/down in combo box
Replies: 1
Views: 431

Re: Page up/down in combo box

Just got reminded of something else. This has been in there for as long as I've used irrlicht but was never sure if it was my bug or irrlicht's bug. When scrolling the mouse wheel on a combo box (with the list closed) fast, or holding down the down or up arrow key, sometimes the last "combo box...
by Reiko
Fri Jul 22, 2011 7:30 pm
Forum: Bug reports
Topic: [fixed]Bug with pasting text into edit box
Replies: 6
Views: 1197

Re: Bug with pasting text into edit box

Sounds pretty good, good luck with that :)
by Reiko
Fri Jul 22, 2011 6:54 pm
Forum: Bug reports
Topic: [fixed]Bug with pasting text into edit box
Replies: 6
Views: 1197

Re: Bug with pasting text into edit box

Still using rev 3876 right now. The current as I see is 3884. While we are on the topic, will there be functions like setCursorPos() soon? This would be useful for me because I have some edit boxed which are enabled, but I dont allow writing in them. So whenever the user types in it, I set the text ...
by Reiko
Thu Jul 21, 2011 11:20 pm
Forum: Bug reports
Topic: [fixed]Bug with pasting text into edit box
Replies: 6
Views: 1197

Re: Bug with pasting text into edit box

Well I modified the engine to remove all \r from the text when pasting from clipboard, now it works fine and no crash, and the cursor position is also correct. This is good enough for me since my program is windows only, but this obviously wouldn't be good for mac users, so I'll let you guys find a ...
by Reiko
Thu Jul 21, 2011 10:42 pm
Forum: Bug reports
Topic: Page up/down in combo box
Replies: 1
Views: 431

Page up/down in combo box

I'm not sure if this is intended or not, but the behaviour is a little weird. When you click to open up a combo box, then use the page up/down keys, it will cycle through a page at a time. But if you have the combo box focused (without the list open) and use page up/down, it only changes between the...
by Reiko
Thu Jul 21, 2011 10:38 pm
Forum: Bug reports
Topic: [fixed]Bug with pasting text into edit box
Replies: 6
Views: 1197

[fixed]Bug with pasting text into edit box

When you paste text into a multi-line edit box, which the text you are pasting has more than one newline in it, this breakpoint gets triggered in irrstring.h:         //! Direct access operator         T& operator [](const u32 index)         {                 _IRR_DEBUG_BREAK_IF(index>=used) // ...
by Reiko
Sat Jul 09, 2011 12:14 pm
Forum: Bug reports
Topic: [fixed] Memory leak in CIrrDeviceStub.cpp
Replies: 1
Views: 368

[fixed] Memory leak in CIrrDeviceStub.cpp

in CIrrDeviceStub.cpp On line 41: (in the constructor) setRandomizer(createDefaultRandomizer()); createDefaultRandomizer() creates a randomizer and returns it. setRandomizer() checks if the given randomizer is the same as the current one, and if not, drops the old one, and grabs the given one, makin...
by Reiko
Fri Jul 08, 2011 5:39 pm
Forum: Bug reports
Topic: [fixed]Bug with modal gui windows
Replies: 4
Views: 1150

[fixed]Bug with modal gui windows

If a modal gui window doesn't have focus while being removed, the modal state is never reset and so the whole gui becomes locked. As a temporary work around, removing the window like this instead: guienv->setFocus(theWindow); theWindow->remove(); so that the window gets focus before you remove it, t...