me again :(
i've written a code but i don't know whats wrong =/
I'll post ... maybe you can help me :)
scene::IAnimatedMesh* floor = smgr->getMesh(
"C:/owngame/floor.3ds");
if(floor)
{
smgr->getMeshManipulator()->makeplanarTexturemapping(floor->getMesh(0), 0.003f);
video::ITexture ...
Search found 8 matches
- Sat Oct 17, 2009 12:36 pm
- Forum: Beginners Help
- Topic: step by step help? :)
- Replies: 12
- Views: 761
- Thu Oct 15, 2009 8:20 am
- Forum: Beginners Help
- Topic: step by step help? :)
- Replies: 12
- Views: 761
- Wed Oct 14, 2009 6:52 pm
- Forum: Beginners Help
- Topic: step by step help? :)
- Replies: 12
- Views: 761
- Wed Oct 14, 2009 5:32 pm
- Forum: Beginners Help
- Topic: step by step help? :)
- Replies: 12
- Views: 761
- Wed Oct 14, 2009 2:46 pm
- Forum: Beginners Help
- Topic: step by step help? :)
- Replies: 12
- Views: 761
i know that it is hard to start with a editor... but with php i directly started with a browsergame. in my opinion it is the best not to start with hello world.(or just a target which i can work to)
i do not mean copy and paste... i want to write plugins etc. with copy and paste i couldn't continue ...
i do not mean copy and paste... i want to write plugins etc. with copy and paste i couldn't continue ...
- Tue Oct 13, 2009 9:38 pm
- Forum: Beginners Help
- Topic: step by step help? :)
- Replies: 12
- Views: 761
step by step help? :)
So... I want to do a game with my friend.
but the first problem begins with the start...
the irrlicht tutorial is not really helpfully for me, because i don't understand it.
when i want to do bump mapping for example it tells me, that this is only available for tangent meshes...
well... i should ...
but the first problem begins with the start...
the irrlicht tutorial is not really helpfully for me, because i don't understand it.
when i want to do bump mapping for example it tells me, that this is only available for tangent meshes...
well... i should ...
- Mon Aug 24, 2009 9:00 pm
- Forum: Beginners Help
- Topic: bump mapping on irredit
- Replies: 0
- Views: 398
bump mapping on irredit
hi,
I know that bump maping or normal mapping is not available on irredit.
so i wanted to ask how i can define meshes when i read a *.irr file from irr edit.
the tutorial didn't describe what i was looking for.
maybe you can help =D
greez[/i]
I know that bump maping or normal mapping is not available on irredit.
so i wanted to ask how i can define meshes when i read a *.irr file from irr edit.
the tutorial didn't describe what i was looking for.
maybe you can help =D
greez[/i]
- Sun Aug 16, 2009 9:07 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: SMART TUTORIAL
- Replies: 8
- Views: 10339