As promised, the game is now available for download:
German: http://www.bolzplatz2006.de
English: http://www.xenoage.com/slamsoccer2006/
French: http://www.xenoage.com/coupdefoot2006/
Have fun! I'm looking forward to your feedback
Search found 83 matches
- Wed May 31, 2006 11:13 pm
- Forum: Project Announcements
- Topic: Bolzplatz 2006 / Slam Soccer 2006
- Replies: 13
- Views: 4886
- Mon May 22, 2006 9:41 pm
- Forum: Bug reports
- Topic: apps don't show up in 32 bit in openGL
- Replies: 6
- Views: 1272
This is very, very easy! (Thanks to Phil for the idea!) Irrlicht seems to ignore the 32bit flag for OpenGL... Change the following line: COpenGLTexture.cpp, line 173: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ImageSize.Width, ImageSize.Height, 0, GL_BGRA_EXT , GL_UNSIGNED_BYTE, ImageData); to glTexIma...
- Thu May 18, 2006 11:44 pm
- Forum: Project Announcements
- Topic: Bolzplatz 2006 / Slam Soccer 2006
- Replies: 13
- Views: 4886
Bolzplatz 2006 / Slam Soccer 2006
http://www.xenoage.com/temp/scrshot/bp2k6-2006-05-19.jpg On June 1st, shortly before the football world cup in Germany begins, our game project is finished: Bolzplatz 2006 (en: Slam Soccer 2006, fr: Coup de Foot 2006), a comic-style 3D-football-game, will be available for download! This screenshot ...
- Tue Mar 21, 2006 10:45 am
- Forum: Code Snippets
- Topic: (C++) draw2DImage with rotation (OpenGL)
- Replies: 4
- Views: 3687
Re: COpenGLDriver class
I declared the function of course also in the super class (I think it is the null device class), so it is always visible. The directx "implementation" is simply empty and does nothing.
- Sat Mar 04, 2006 11:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht with Java
- Replies: 8
- Views: 530
I'm working with Jirr (Java binding for Irrlicht) for quite a while now and it works very good. I can see no real reason why it has to be rewritten in Java. But if someone would do the work, I think I would use it! I just think that it is not worth the effort, since the binding to Java with JNI work...
- Tue Feb 14, 2006 9:00 am
- Forum: Code Snippets
- Topic: (C++) draw2DImage with rotation (OpenGL)
- Replies: 4
- Views: 3687
- Mon Feb 13, 2006 2:16 pm
- Forum: Code Snippets
- Topic: (C++) draw2DImage with rotation (OpenGL)
- Replies: 4
- Views: 3687
(C++) draw2DImage with rotation (OpenGL)
Since I [ got no answer ] if this here is also the right place for suggestions how to improve the Irrlicht engine itself, I use this forum now to share a method with you that I have written for my game. It is an improvement of the draw2DImage-method, that allows also rotation. Since I only use OpenG...
- Sun Feb 05, 2006 2:14 pm
- Forum: Code Snippets
- Topic: Welcome to the code snippets forum!
- Replies: 8
- Views: 13757
- Tue Jan 17, 2006 1:49 pm
- Forum: Advanced Help
- Topic: Skybox uses Z-Buffer?
- Replies: 4
- Views: 394
- Mon Jan 16, 2006 5:48 pm
- Forum: Advanced Help
- Topic: Skybox uses Z-Buffer?
- Replies: 4
- Views: 394
- Mon Jan 16, 2006 1:40 pm
- Forum: Advanced Help
- Topic: Skybox uses Z-Buffer?
- Replies: 4
- Views: 394
Skybox uses Z-Buffer?
After solving my z-buffer problem ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10776 ), I have encountered a new one, that is caused by the soultion of the last problem. When I change the near clipping plane to 100 units, the sky box (created with addSkyBoxSceneNode) can not be seen any ...
- Mon Jan 16, 2006 1:37 pm
- Forum: Advanced Help
- Topic: Why does the clipping plane change the projection matrix?
- Replies: 15
- Views: 10596
- Wed Jan 11, 2006 8:38 am
- Forum: Advanced Help
- Topic: Why does the clipping plane change the projection matrix?
- Replies: 15
- Views: 10596
- Tue Jan 10, 2006 10:27 pm
- Forum: Advanced Help
- Topic: Why does the clipping plane change the projection matrix?
- Replies: 15
- Views: 10596
I wonder what the problem is. Why is it bad that your projection matrix gets changed? As long as you leave the FOV the same, this should have the desired effect. Here is my code (Java, but very easy to understand though): //1 m nearplane nativeCamera.setFarValue(500); nativeCamera.setNearValue(1f);...
- Tue Jan 10, 2006 1:07 pm
- Forum: Advanced Help
- Topic: Why does the clipping plane change the projection matrix?
- Replies: 15
- Views: 10596