Search found 83 matches
- Sat Oct 29, 2005 9:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
- Replies: 35
- Views: 3619
Can anybody explain to me why removed support for some file formats increase speed? I can not really believe that... And if it is really true (because of less memory usage or so), I think it is only a very small FPS speedup. MS3D is not a bad file format. IMHO MS3D is the best one, because .x has ma...
- Sat Oct 22, 2005 8:06 am
- Forum: Advanced Help
- Topic: Shadow decals?
- Replies: 14
- Views: 2331
- Sat Oct 15, 2005 8:55 am
- Forum: Advanced Help
- Topic: Milkshape (ms3d) AnimatedNode -> very slow
- Replies: 18
- Views: 1289
- Fri Oct 14, 2005 1:24 pm
- Forum: Advanced Help
- Topic: Milkshape (ms3d) AnimatedNode -> very slow
- Replies: 18
- Views: 1289
I also think, the problem is your model, not Irrlicht. I have really problems to display it in Milkshape, and I have the newest version! Milkshape has problems to display the current frame number when playing the animation, and it is not smooth. The bones are jumping around suddenly... Try to simpli...
- Thu Oct 13, 2005 7:45 pm
- Forum: Advanced Help
- Topic: Milkshape (ms3d) AnimatedNode -> very slow
- Replies: 18
- Views: 1289
But you can really help me a lot if you send me your .ms3d file: andi@xenoage.com . Thanks!
- Thu Oct 13, 2005 7:42 pm
- Forum: Advanced Help
- Topic: Milkshape (ms3d) AnimatedNode -> very slow
- Replies: 18
- Views: 1289
Thx for your answer Andi|xng! I already tried your code but the frame-rate just raised about 5 frames... Do you have any other idea what takes irrlicht so much time? Sorry, no idea at the moment. But I will look at it when I have time. Unfortunately I am no C++ expert, I work with Java and Jirr... ...
- Thu Oct 13, 2005 7:36 pm
- Forum: Advanced Help
- Topic: Milkshape (ms3d) AnimatedNode -> very slow
- Replies: 18
- Views: 1289
- Thu Oct 13, 2005 7:31 pm
- Forum: Advanced Help
- Topic: Milkshape (ms3d) AnimatedNode -> very slow
- Replies: 18
- Views: 1289
But my patch does not solve all ms3d problems. I have still some speed problems connected with setFrameLoop() and joint-child nodes:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8834
Nevertheless, with the patch it works much better now.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8834
Nevertheless, with the patch it works much better now.
- Thu Oct 13, 2005 7:27 pm
- Forum: Advanced Help
- Topic: Milkshape (ms3d) AnimatedNode -> very slow
- Replies: 18
- Views: 1289
The problem is perhaps also caused or influenced by the MS3D loader, which creates 3 vertices per triangle and does not take advantage of reusing vertices in the index buffer. I think, I solved the problem a few days ago. Read this thread: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=9119 ...
- Fri Oct 07, 2005 9:05 am
- Forum: Bug reports
- Topic: [fixed] MS3D Speed Improvement Patch (for 0.12)
- Replies: 5
- Views: 3271
Re: MS3D Speed Improvement Patch (for 0.12)
I tested it on another system and found out, that it makes only a small difference there. It seems that only some graphics cards render much faster with the patch. But the advantage of less vertices (and so less memory usage) is still there of course. If some of you have the time, please try the 2 e...
- Fri Oct 07, 2005 7:36 am
- Forum: Bug reports
- Topic: MS3D Animation Bug (bone rotation and speed problems)
- Replies: 6
- Views: 3064
Not all problems solved, but much better performance now
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=9119
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=9119
- Fri Oct 07, 2005 7:34 am
- Forum: Bug reports
- Topic: [fixed] MS3D Speed Improvement Patch (for 0.12)
- Replies: 5
- Views: 3271
[fixed] MS3D Speed Improvement Patch (for 0.12)
I had a problem with .ms3d files in Irrlicht and began to find a way to improve the rendering speed for .ms3d meshes in Irrlicht 0.12 ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=8834 ). Now my patch is finished :) Here you can download the source, the patched irrlicht.dll and two exampl...
- Tue Oct 04, 2005 8:27 am
- Forum: Bug reports
- Topic: MS3D Animation Bug (bone rotation and speed problems)
- Replies: 6
- Views: 3064
The optimization is nearly complete. I have also implemented the normals now, and the result: 130 FPS before, 260 FPS now (exactly the same scene, exactly the same visual result).
If you want to help me testing, please send me your .ms3d meshes at andi@xenoage.com . Please send everything you have
If you want to help me testing, please send me your .ms3d meshes at andi@xenoage.com . Please send everything you have
- Tue Oct 04, 2005 7:37 am
- Forum: Bug reports
- Topic: Where does that blurred strip come from?
- Replies: 7
- Views: 1366
- Mon Oct 03, 2005 2:02 pm
- Forum: Bug reports
- Topic: MS3D Animation Bug (bone rotation and speed problems)
- Replies: 6
- Views: 3064
Today I tried to find the reason for the slow .ms3d models, and I think I found it. First I thought, the animation is very slow, but I soon noticed, that it is very very fast. Then I noticed, that the .x model has only about 1000 vertices, but the .ms3d model about 3000 vertices! This is caused by l...