The model has 36 joints, but as already said, the same model as .x works perfectly, and the .ms3d is slow.
Niko, do you plan to add getXJointNode() soon, so I can use .x models instead of .ms3d? Then all problems would be solved. Or as an alternative, do you plan to optimize the .ms3d code soon?
Search found 83 matches
- Sun Oct 02, 2005 9:48 pm
- Forum: Bug reports
- Topic: MS3D Animation Bug (bone rotation and speed problems)
- Replies: 6
- Views: 3031
- Sun Oct 02, 2005 9:42 pm
- Forum: Bug reports
- Topic: opengl bug fullscreen mode?
- Replies: 3
- Views: 432
- Sun Sep 25, 2005 10:05 am
- Forum: Advanced Help
- Topic: Shadow decals?
- Replies: 14
- Views: 2257
Thanks puh, you are great :) Here my results: It works perfectly with DirectX 8 and 9, but in OpenGL I can only see the the center of the shadow (perhaps until alpha gets smaller than 127) with transparency == 0 (all other transparency values make the shadow completely invisible...). Interesting, be...
- Sun Sep 25, 2005 9:49 am
- Forum: Advanced Help
- Topic: Transparency
- Replies: 21
- Views: 2011
Of course I also tried these values. But the result is still the same. But thanks for your answer anyway! Perhaps you can send me your test application? Then I can see if it is a problem of my video drivers or of my code? andi@xenoage.com - That would be great
- Sun Sep 25, 2005 7:28 am
- Forum: Advanced Help
- Topic: Transparency
- Replies: 21
- Views: 2011
I have no z-buffer problem... I tried it with only one mesh in the scene manager, a decal with a transparent-to-black gradient on it, drawn on a white background (so there is no need for a z-buffer). The result: Only pixels with alpha > 127 are drawn, no matter what the value of MaterialTypeParam wa...
- Sun Sep 25, 2005 7:15 am
- Forum: Advanced Help
- Topic: Shadow decals?
- Replies: 14
- Views: 2257
Why do you think psd files with alpha are supported? I think currently only tga and png with alpha are supported by irrlicht. Because of this thread: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=16466 And because alpha works, but only with alpha > 127. Of course I tried other formats like...
- Sat Sep 24, 2005 8:57 pm
- Forum: Advanced Help
- Topic: Shadow decals?
- Replies: 14
- Views: 2257
- Sat Sep 24, 2005 3:17 pm
- Forum: Advanced Help
- Topic: Shadow decals?
- Replies: 14
- Views: 2257
Shadow decals?
Since stencil buffer shadows are very slow, I want to include a much more simple shadow technique to my game. It is a soccer game, so there is a plain surface the players are running on. I decided to place a decal under each player, with a shadow texture on it. The shadow texture is not animated, th...
- Sat Sep 24, 2005 3:02 pm
- Forum: Advanced Help
- Topic: Transparency
- Replies: 21
- Views: 2011
- Fri Sep 23, 2005 1:23 pm
- Forum: Advanced Help
- Topic: Disable texture pooling for some textures?
- Replies: 2
- Views: 183
- Fri Sep 23, 2005 8:58 am
- Forum: Advanced Help
- Topic: Disable texture pooling for some textures?
- Replies: 2
- Views: 183
Disable texture pooling for some textures?
As far as I know, getTexture() load a texture only then, when it is not already loaded. Is it also possible to load a texture two times (or more often), by disabling the texture pooling of the IVideoDriver? In my special case, I want to use different 2d images for my GUI. I want to delete them, as s...
- Thu Sep 22, 2005 8:28 am
- Forum: Bug reports
- Topic: OpenGL variable image transparency
- Replies: 6
- Views: 693
- Wed Sep 21, 2005 8:14 am
- Forum: Bug reports
- Topic: OpenGL variable image transparency
- Replies: 6
- Views: 693
Re: OpenGL variable image transparency
I have the same problem! draw2DImage does not work with transparency in OpenGL! ColorKeys work, but not 8 bit alpha from the SColor argument.
Please fix this bug soon! The solution seems really to be easy, so it should not be much work.
Please fix this bug soon! The solution seems really to be easy, so it should not be much work.
- Tue Sep 20, 2005 1:21 pm
- Forum: Bug reports
- Topic: MS3D Animation Bug (bone rotation and speed problems)
- Replies: 6
- Views: 3031
Re: MS3D Animation Bug (bone rotation and speed problems)
Today I encountered 2 more problems with ms3d meshes. First, their animation is very slow. While the scene with .x models reach 250 FPS, with .ms3d models i get only 140 FPS (the model is the same, only the format is different). But ok, this is no bug, and I read in the sources that much optimation ...
- Mon Sep 19, 2005 4:40 pm
- Forum: Bug reports
- Topic: MS3D Animation Bug (bone rotation and speed problems)
- Replies: 6
- Views: 3031
MS3D Animation Bug (bone rotation and speed problems)
Hi again. I have a problem with an animated .ms3d file. I think it is best described by 2 videos: In Milkshape it is displayed correctly: http://www.xenoage.com/temp/ms3d-ok.mov In Irrlicht there are two crazy rotations: http://www.xenoage.com/temp/ms3d-wrong.mov Since I am programming in Java (Jirr...