Search found 83 matches

by Andi|xng
Fri Mar 02, 2007 2:50 pm
Forum: Advanced Help
Topic: Shadow decals?
Replies: 14
Views: 2248

Problem solved.

Code: Select all

shadowNode.setMaterialType(E_MATERIAL_TYPE.EMT_TRANSPARENT_ALPHA_CHANNEL);
shadowNode.getMaterial(0).setMaterialTypeParam(0.01f);
While this did not work on my machine with Irrlicht 0.14, I have now smooth edges in Irrlicht 1.2 :-)
by Andi|xng
Fri Mar 02, 2007 9:06 am
Forum: Jirr
Topic: jirr and irrlicht
Replies: 4
Views: 4768

Re: jirr and irrlicht

No. I get nearly the same FPS rate with Jirr with the Techdemo for example. But the communitaction is slow. If you need to pass much data to Irrlicht or back to Jirr, it can get very slow (e.g. never create new Irrlicht objects in each frame, try to reuse them as often as possible! Extend for exampl...
by Andi|xng
Fri Mar 02, 2007 8:59 am
Forum: Jirr
Topic: Using Jirr with OpenGL in Java Applet ?
Replies: 2
Views: 3857

Re: Using Jirr with OpenGL in Java Applet ?

It's possible in Windows. You can draw into an AWT canvas. We did this for Bolzplatz 2006 (see link in my signature).

In Linux it was not possible (at least up to Irrlicht 0.14, I did not try it after that).

If you need more information, just ask.
by Andi|xng
Fri Mar 02, 2007 8:56 am
Forum: Jirr
Topic: Jirr on Linux
Replies: 2
Views: 3724

Re: SWIG

For Bolzplatz 2006 ( http://www.bolzplatz2006.de ) we compiled Jirr also for Linux. Is was not really a problem. Just use the makefile from the jirr-dev CVS repository. If you have questions, just ask here.
by Andi|xng
Wed Jan 03, 2007 10:52 pm
Forum: Bug reports
Topic: [fixed] MS3D Speed Improvement Patch (for 0.12)
Replies: 5
Views: 3233

Thanks for implementing the patch, Irrlicht authors 8)
by Andi|xng
Mon Jul 17, 2006 1:57 pm
Forum: Advanced Help
Topic: Render to X11 window?
Replies: 8
Views: 970

Thanks for the idea. I'll take a look at it.
by Andi|xng
Mon Jul 17, 2006 7:39 am
Forum: Advanced Help
Topic: Render to X11 window?
Replies: 8
Views: 970

What kind of native handle does Swing provide? Do you get a Window from X11? I did not exactly understand your question. Short description for both OSs: Windows: I want to use one maximized window with Irrlicht painting in a panel in the lower right corner. I can not use Swing for this control, bec...
by Andi|xng
Mon Jul 17, 2006 7:30 am
Forum: Bug reports
Topic: NVIDIA: All objects in single color
Replies: 5
Views: 1582

But fogging changes often during the game. There are many situations when I have do disable fogging. I can't believe that there is no method to do this? Am I the only one using different scenes during the game? ;) Perhaps someone wants to add it in a later version? I think, it's only a few lines of ...
by Andi|xng
Sun Jul 16, 2006 8:05 pm
Forum: Bug reports
Topic: NVIDIA: All objects in single color
Replies: 5
Views: 1582

I think the problem is solved. We found out that it is a problem with fog! I used this code (java) to switch fogging off : GameEngine.getVideoDriver().setFog(new SColor(), true, 1, 0); //is this really "fog off"? My idea was: Let's use 1 as the start value and 0 as the end value. This make...
by Andi|xng
Sun Jul 16, 2006 8:01 pm
Forum: Advanced Help
Topic: Render to X11 window?
Replies: 8
Views: 970

Here is a screenshot how we solved the problem:

http://www.xenoage.com/temp/scrshot/linuxge2.jpg

3 windows (2 Swing, 1 Irrlicht), but arranged in this way they look ok :)
by Andi|xng
Mon Jul 10, 2006 3:34 pm
Forum: Advanced Help
Topic: Render to X11 window?
Replies: 8
Views: 970

Thanks for the answers anyway. Now I use a normal Irrlicht window in combination with Swing windows - a little bit "GIMP style" instead of "single document interface style". I'll post a screenshot tomorrow, perhaps it's interesting fo other people which have the same "proble...
by Andi|xng
Tue Jul 04, 2006 9:52 am
Forum: Advanced Help
Topic: Render to X11 window?
Replies: 8
Views: 970

Render to X11 window?

Our game "Slam Soccer 2006" has a stadium editor, which consists of a Java Swing Frame and Controls and an Irrlicht frame in the middle. Screenshot: http://www.bolzplatz2006.de/global/grafik/screenshots/full/ge_stadionedit02.jpg This is possible with createDeviceEx under windows (see http:...
by Andi|xng
Wed Jun 28, 2006 1:07 pm
Forum: Bug reports
Topic: NVIDIA: All objects in single color
Replies: 5
Views: 1582

I have not tried it with DirectX yet, thanks for the idea. I'll try to find some people with NVIDIA cards that want to help me testing. The only modification that may cause the problem IMO is loading all textures in 32bit, see here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=77010&hi...
by Andi|xng
Tue Jun 20, 2006 12:21 pm
Forum: Bug reports
Topic: NVIDIA: All objects in single color
Replies: 5
Views: 1582

NVIDIA: All objects in single color

In our game, Bolzplatz 2006, using a modified Irrlicht 0.14 ,we found the following problem: Some people with NVIDIA video cards have the following bug: http://www.dd-diary.de/ingame.jpg There should be textured 3d objects, but they are rendered in a single color (not always blue, but in a single ra...
by Andi|xng
Tue Jun 13, 2006 10:35 pm
Forum: Project Announcements
Topic: Bolzplatz 2006 / Slam Soccer 2006
Replies: 13
Views: 4878

Thanks for your comments. We will try to fix the mentioned problems in Update 1!

JP: Please describe your problem more exactly in our forum at www.bolzplatz2006.de/en/ ! Also read the FAQ, especially about NVIDIA cards.