Search found 14 matches

by U238
Sat Sep 12, 2009 11:50 am
Forum: Beginners Help
Topic: Building realese configuration
Replies: 1
Views: 424

Building realese configuration

Hello guys from me and my newbie questions. I use Microsoft Visual C++ 2005 and tried to build my program in release configuration for the first time (for the debug conf build passed successfuly). I got a number of warnings and errors for each my source file except the first one warning C4727: PCH n...
by U238
Wed Sep 09, 2009 6:15 am
Forum: Beginners Help
Topic: Catch mouse click after all GUI handled
Replies: 2
Views: 247

Oh thanks to you, but disadvantage you your method seems harmful to me. I'll try my own idea, because the varialbe need to be make false only one time in the EET_GUI_EVENT case. :)
by U238
Tue Sep 08, 2009 8:47 pm
Forum: Beginners Help
Topic: Catch mouse click after all GUI handled
Replies: 2
Views: 247

Catch mouse click after all GUI handled

Hello again from my newbie questions. Help me to think how to easier catch mouse click event after GUI handled, i.e. unless any GUI event respond click. The only thing came in mind to include some variable, turn it on, when lmb clicked and turn off on any GUI event. Then it can be catched in (1) boo...
by U238
Wed Sep 02, 2009 6:22 am
Forum: Code Snippets
Topic: (C++) File Selector/Dialog v1.1
Replies: 34
Views: 15952

Thank you very much, JP for the code, I exactly looked for file save dialog :)
Will using and testing :)
by U238
Wed Sep 02, 2009 5:57 am
Forum: Beginners Help
Topic: ISceneNode::Children order
Replies: 1
Views: 124

ISceneNode::Children order

Hi all, I have such a noob question.
I store parent empty scene node and its children among which I have billboard scene nodes.
The question is that if I can be sure that these billboards are stored in the order I created them (skipping scene nodes of other types)?
by U238
Thu Aug 27, 2009 1:51 pm
Forum: Beginners Help
Topic: getCollisionPoint behaves strange
Replies: 10
Views: 452

Я тоже что-то пописываю. ) Пришла идейка - теперь вымучиваю. Как у тебя идет? На какой стадии?
by U238
Thu Aug 27, 2009 11:34 am
Forum: Beginners Help
Topic: Terrain issue
Replies: 3
Views: 331

What driver type do you use when create Irrlicht device with

Code: Select all

createDevice (...)
function? I got like effect when used EDT_SOFTWARE driver type.
Or the thing may be in z-buffer distance. See ...

Code: Select all

ICameraSceneNode::setFarValue(...) 
function
by U238
Thu Aug 27, 2009 9:18 am
Forum: Beginners Help
Topic: How do you remove GUI elements from memory
Replies: 5
Views: 516

Maybe

Code: Select all

IGUIElement::remove() 
by U238
Thu Aug 27, 2009 9:07 am
Forum: Beginners Help
Topic: getCollisionPoint behaves strange
Replies: 10
Views: 452

Are you sure that 1) Your terrain rotation is (0.0f, 0.0f, 0.0f); 2) Your terrian is not small enough to point (P.X,P.Z) be outsize it. Keep in mind that terrain HWD is not terrain->getScale() but terrain->getBoundingBox()->getExtent() 3) Your selector right set to terrain and is not NULL? PS: By th...
by U238
Wed Aug 26, 2009 9:58 am
Forum: Beginners Help
Topic: binary'*'instead of unary'*'or pinning pointers error
Replies: 1
Views: 174

Problem solved simply by defining non-constant iterator on paramater member :roll:

Code: Select all

	void CInterface::drawAbilityFull( const SAbilityDrawParams &params ) 
{
	list<CAbility *>::Iterator ab = params.ab;
	if( (*ab)->selfTonesChange[t] < minSelfCh )
	...
}
by U238
Tue Aug 25, 2009 3:33 am
Forum: Beginners Help
Topic: binary'*'instead of unary'*'or pinning pointers error
Replies: 1
Views: 174

binary'*'instead of unary'*'or pinning pointers error

Help me solve such a problem with pointers, which I can't for two days plz. I call one class method and pass it one structure argument as const reference. Then I try to use this structure member iterator on pointer on class by derefferenicng it struct SAbilityDrawParams { list<class CAbility *>::Ite...
by U238
Mon Aug 24, 2009 3:49 am
Forum: Beginners Help
Topic: IGUIScrollBar::updateAbsolutePosition() call problem
Replies: 2
Views: 180

Hmm... nobody answered yet. Maybe too large message. I tried to describe the problem detalliert... The thing is that parent function IGUIElement::updateAbsolutePosition() doesn't call for children IGUIElement::updateAbsolutePosition() though children number is greater then 0 (==1). May be somebody k...
by U238
Sun Aug 23, 2009 7:58 am
Forum: Beginners Help
Topic: IGUIScrollBar::updateAbsolutePosition() call problem
Replies: 2
Views: 180

IGUIScrollBar::updateAbsolutePosition() call problem

Hi all. I got such problem. I make gui for my application and need to draw some progressbars (rectangles) on one window. And those rectangles can be so many that I added scroll bar to be able to scroll them vertically. For that I define class CMEGUIAbilitiesParams and adding it to GUI environment th...
by U238
Mon Aug 17, 2009 1:31 pm
Forum: Beginners Help
Topic: Sprites in mesh
Replies: 1
Views: 182

Sprites in mesh

Hi all. I'm sorry for may be dumb question, I'm new to Irrlight ) I make a game with the engine and now have to define what format use to appearence for creatures. The thing is that I want to have sprites for visual effects and don't know what format (if any) able to contain them. Hint me if I can c...