Search found 4 matches

by Rei
Tue Aug 18, 2009 9:13 am
Forum: Bug reports
Topic: Transparency on textures with direct 3d 9
Replies: 8
Views: 1881

Using version 1.5.
by Rei
Tue Aug 18, 2009 3:03 am
Forum: Bug reports
Topic: Transparency on textures with direct 3d 9
Replies: 8
Views: 1881

Transparency on textures with direct 3d 9

Hmm so I experienced a weird behaviour when using direct 3d 9 and transparent textures. The transparent part of the texture doesn't seem to draw other parts of the same node through the transparency.

This is probably a bad example, but oh well. Here is a screenshot showing what I mean. (models ...
by Rei
Tue Aug 18, 2009 2:11 am
Forum: Code Snippets
Topic: 3rd person camera #3,267 (C&C needed for newbie)
Replies: 26
Views: 19302

Hello

This camera is basically exactly what I need for my game. So thanks a lot to ultramedia for working on this. However I found it to be a little buggy, so I made a few changes.

Changes:
- I applied Katsankat's suggestion for the "debug display" part so theres no compiler errors with newer ...
by Rei
Tue Aug 18, 2009 1:54 am
Forum: Beginners Help
Topic: Coloring textures?
Replies: 4
Views: 646

Hey again (forgot the pass to my other acc >.>)

I tried your suggestion, but I must be doing something wrong, cause the texture still shows as monochrome like before. (nothing changed)

This is what I've got.


mesh = smgr->getMesh("data\\malehair.x");
node = smgr->addAnimatedMeshSceneNode( mesh ...